I'm trying to animate the face from the data provided by iPhone/ARKit in Motion Builder. I can get most things to work but the jaw open seems to be broken. The steps were: Export character from iClone with iPhone blendshape and mouthmerged shape....More
iClone Render (Image Sequence) would skip iterations while rendering dark scenes under certain camera angles. To reproduce, download a sample project: https://www.dropbox.com/s/q32gl2au1k4fkjt/iClone_Renderer_Skip_Samples.iProject?dl=0 and follow steps in the video, where you may clearly...More
Hey Icloners as we cruised the internet we found this impressive and promising NEW piece of software. More Information please find under both Links. It is really amazing....More
Instead, the key is written to the next frame on the left. Depending on which bones are getting transformed, the outcome is unpredictable. Slippery feet, jerky motions.. etc. There is nothing helps to fix the faulty frame, except to move the entire clip by a few frames to the left or right...More
Since iClone 7, frequently, it is impossible to add a keyframe at a position, it is added on the previous position. For example, in the attached file, the clip starts at 4700, but it is impossible to add a frame at position 4737. It is placed at 4736. However, by moving the clip to position...More
I like that iclone uses physx, Oh a choice between CPU and GPU option would be nice , please add . but i would love to see rag doll physics for characters . So characters interact with each other eg fists , legs , heads collide with others . I am sure this can be done as shapes for collision...More
Steps to reproduce: 1. Open AccuLips window and open audio file: https://drive.google.com/file/d/1XeCrf7neLJ6uPk4CC4R54-2vnmVqyVvb/view?usp=sharing...More