Hi, I have a question. Why does my character's mouth not open in the Unreal Engine, even though his lips and face move? I've set up the Live unreal link and motion live to transmit movements in Unreal. The funny thing is, the iclone mouth opens and Unreal doesn't....More
While rendering from Iclone 7 using Iray, TEXTURES are not supported. Specifically saying black shades on forehead, Head hair, Eye(sclera blackout), Eyebrows), But same errors are not seen in CC3. I am herewith attaching both the screen shots from Iclone and CC3 for the same. Please help us...More
So far 7.2 is vary laggy when I load any project files, The UI becomes vary slow after adding a few props. Some projects wont update when I make changes, like moving the camera or adjusting textures nothing happens iclone just sits. Overall performance 7.2 is way down on both my systems....More
These shaders are greatly needed tool for automation and realism -Wind mode for tessellated plants, Curtains/cloth, and creature displaced fur. By default the wind shader with 0 wind would apply gravity at full. Wind blowing gentle would have variable hot spots. -Water mode settings use...More
Steps to reproduce: 1. Open AccuLips window and open audio file: https://drive.google.com/file/d/1XeCrf7neLJ6uPk4CC4R54-2vnmVqyVvb/view?usp=sharing...More
When using LIVE face with Iclone 7 in conjuntion with Unreal Live-link for a custom (non-standard) character, the body mesh deforms within Unreal while looking perfectly fine within Iclone 7. Please find a link below for a video that illustrates this problem. Rampa asked me to submit this...More