1662 issues found

0

Votes
Released
Hi,
the first time I drop a PopcornFX item in a scene and do a Shift+S or click on the Modify Tab -> Simulate button, a "PopcornFX Simulation" message appears in the Viewport.
But when I stop the simulation (either by Shift+S again or by clicking on the button or even delete the item) the...More
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Submitted by GOETZIWOOD STUDIOS

0

Votes
Released
This is a re-opening of Issue #5446... It is marked as "Released" but is not solved.
TITLE: Image sequence filenames are incorrect when starting Iray batch renderer manually
LINK: https://www.reallusion.com/FeedBackTracker/Issue/Image-sequence-filenames-are-incorrect-when-starting-Iray-batch...More
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Submitted by justaviking

4

Votes
Active
BUG: When I apply a gesture to one hand only, it causes all animation from the other hand to be deleted and restored to default, causing a need to re-animate the other hand to the previous position, which is difficult sometimes, because the other hand is often a custom position, not another...More
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Submitted by Tarampa Studios

0

Votes
Not a Bug
When RELOADING a character I have saved and RENAMED the file in the Scene Manager does not carry the NEW name .
This may also apply to CC3.
Steps...More
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Bug
Submitted by 0oseven

0

Votes
Active
When applying a file created on TTS on demand, the viseme timeline needs to be edited to include a "none" at the end so as to not mess up ensuing expressions.
In the example I've sent I show a file created with tts on demand. Without editing the adding smile is distorted. The second half...More
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Submitted by bobu2357

0

Votes
Assigned
Any time a glow map is used for a given object and the render exported as a PNG with transparent background, a halo would surround the object.
This is regardless of the object type or glow map used. See slide 1.
This behavior cannot be replicated in iClone 6. See slide 2....More
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Submitted by 4u2ges

0

Votes
Released
Since I upgraded to 7.7 the "local move" seems to be gone and only "world move" is available....More
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Bug
Submitted by elMartino

0

Votes
Active
Root motion need to be added to Unity export as well. I saw the post on the Ue4 export and need root motion in Unity as well....More
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Submitted by grps.inc

2

Votes
Active
When building a run/walk cycle in Iclone it is impossible to figure out the number of frames until it has been applied to the time-line. This is too late.
It is impossible to animate in multiples of frames (e.g. 2 steps per 60 frames -- the old walking on 2's standard) without some form of...More
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Submitted by bexley

0

Votes
Active
Would be interested to use an Iray map-baking tool for iClone, where you could render any iClone scene using iClone's Iray plugin, and then those full-scene rendered maps would be auto-applied to the scene's diffuse channels via an automated conversion process.
The end result would be mainly...More
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Submitted by TonyDPrime