When you only change rotation with: .SetData("Rotation/RotationX"... Even if you press the play button and try hide and unhide the object the keys wont show until you save and re-load the project....More
I have a question about the program Faceware Realtime for iClone. Can I give advice so that you can release an update to correct the error? In the settings, when I load a sequence of images, it starts immediately after downloading the images, please add the "stop and play" button at least...More
While Quality control may not be much useful for stills rendering, it might be quite valuable for rendering animations. Preset samples count for the entire export batch maybe too much for rendering specific frames in the animation sequence. Quality control might help to arbitrary lower samples...More
I have attached a project file with just the PopcornFX Blast effect and with camera switching enabled. This is a stripped-down version of a project I'm working on. The first camera (Camera(0)) shows the Blast effect. The second camera (Camera(1)) looks in a direction away from the effect,...More
Variable velocity thrue life is a major feature for particle. You can add this non exhaustive list for variable velocity in the mesh , ribbon and texture super tools , setting keyframable of course : 1- ''Velocity thrue life particle'' which would break down into 2 sliders ranging from 0 to...More
Add the Doomsday Vehicles Combo to cart, add another item to knock it over $100. checkout. 20% is not applied. Add another $99 item. 20% is applied to that item and the cheap one, but not the Doomsday Vehicles combo. So it is part of the promotion or not. If it isn't can be be removed from...More
Hello. I was experimenting with the IBL Baker on the Self-Illumination.iProject scene using a different HDR. I had global illumination on while doing this and for some reason after a second bake iClone crashed. Upon restoring iClone, the viewport only displayed a dark scene with very minimal...More
When using LIVE face with Iclone 7 in conjuntion with Unreal Live-link for a custom (non-standard) character, the body mesh deforms within Unreal while looking perfectly fine within Iclone 7. Please find a link below for a video that illustrates this problem. Rampa asked me to submit this...More
When you want the local (or world) rotation of a bone from an Avatar. You mostly want it without the rig init rotation. Ex: if you go to the edit motion layer > FK you see that the rotation for a certain bone is zeroed out. So if you get a qauternion rotation you should get [0,0,0,1]. But currently...More