(See video) I have a little seen simulation a bus stop. The bus pulls in and blocks the characters. I then make the characters invisible. Everything looks fine. But, I did rewind and reran the scene looking for problems, and my main characters hair physics go wild. While I was able to work...More
Hola Icloner, we are missing a function we loved in Iclone 2 !!! YES there was a function for it and we love it .....no setup up every scene and setting new for each new project :-)...More
The icons items names are squeezed together in in the curve editor window. I tried changing the font sizes on my computer and in iClone. But the results are always unreadable. If I hover over a curve, there is no tool tip to tell me what curve is being edited. So I have to guess. I'm using...More
Problem: iClone 7 makes editing visemes needlessly difficult to edit and causes the user to make errors. There is a misleading cue in iC7, when a viseme is selected you make a logical assumption that clicking on a viseme on the lips editor will cause the highlighted viseme to change but it...More
Hello. I was busy animating in iClone when my Preview camera suddenly stopped working. Its like it has a keyframe because when I scroll through the timeline the preview window moves between two points, but its stuck there, I cant move it manually like i always do. I tried restarting iclone...More
So I load an Avatar. It is the only thing in the Scene. It's has a black background. LUT is Warm Colors. Static Noise added for Color Banding. I hit PREVIEW and not 5 mins into the render and I get "Out of Memory" error. First of all, how is this possible? I have a GTX 1060 with 6Gb of memory...More
Hi I use an e-reader for the manual and the print is hard to make out. Could the print please be changed to black. Also would it be possible to publish the manual as an e-book. Many thanks...More
When using the Edit Motion Layer to do key frame animation, the locks to hold the hands and feet in a set location fail if the root bone is moved. The hands and feet move in arcs between the keys, returning to the proper location only at the keys. So in between keys, they move instead of remaining...More