Mocap equipment is good but expensive to buy, time to put on and refine after recording. Examples of use: 1. translate to mocap/instant match moving & scene alignment -AI identifies the body parts, virtual tracker nodes are created in 3D space matching the video in the background as animated...More
2 Issues here Issue 1 feedback tracker wanted me to login even though I was logged into the forum and it wouldn't accept my login. Logging out of the forum, logging back into the forum and then coming straight here opened it up with me automatically logged in. I have it set to remember my...More
Hi I've tested both iClone and Character Creator 3 with Vorpx and they partially work. The UI is non existent in VR and taking the HMD off looking at screen the mouse cursor isn't visually stable -keeps hiding. I've used 3DCoat with Vorpx and the UI does work and maybe the reason is that...More
Problem: iClone 7 makes editing visemes needlessly difficult to edit and causes the user to make errors. There is a misleading cue in iC7, when a viseme is selected you make a logical assumption that clicking on a viseme on the lips editor will cause the highlighted viseme to change but it...More
I am using iClone 7.8 in UE4 development and found a serious issue related to character offsetting it's origins. 1) With UE4's default character (SK_Mannequin), I imported the UE's reference A-Pose via 3DX 2) and exported it directly from iClone without any modification (using default unreal...More
I find myself sending characters to CC2 so that I can replace the costume and then bring them back to IC7. I wish I could have an option to replace the costume from IC7 or replace the character....More
The icons items names are squeezed together in in the curve editor window. I tried changing the font sizes on my computer and in iClone. But the results are always unreadable. If I hover over a curve, there is no tool tip to tell me what curve is being edited. So I have to guess. I'm using...More