2 Issues here Issue 1 feedback tracker wanted me to login even though I was logged into the forum and it wouldn't accept my login. Logging out of the forum, logging back into the forum and then coming straight here opened it up with me automatically logged in. I have it set to remember my...More
I can't enter the ip address using the Motion live plug-in, may I use iclone and motion live They are all trial versions, is it possible that the trial version does not have activation features. The Apple XS phone is connected to the computer through a connection. The phone has an IP address...More
Would be interested to use an Iray map-baking tool for iClone, where you could render any iClone scene using iClone's Iray plugin, and then those full-scene rendered maps would be auto-applied to the scene's diffuse channels via an automated conversion process. The end result would be mainly...More
This is a re-opening of Issue #5446... It is marked as "Released" but is not solved. TITLE: Image sequence filenames are incorrect when starting Iray batch renderer manually LINK: https://www.reallusion.com/FeedBackTracker/Issue/Image-sequence-filenames-are-incorrect-when-starting-Iray-batch...More
Ive been Using iClone 7 facia motioncapture with live face and iPhone x i n ue4. 27.2 with The old iclone live Link and The old Metahuman kit. It works with head rotation and every thing.after uppdate to ue 5.03 and new iclone live Link from epic games marketplace and Metahuman uppdate in qixel...More
When building a run/walk cycle in Iclone it is impossible to figure out the number of frames until it has been applied to the time-line. This is too late. It is impossible to animate in multiples of frames (e.g. 2 steps per 60 frames -- the old walking on 2's standard) without some form of...More
• Work with DAZ Productions to develop a more seamless, FBX-less, native DAZ file importer; should work with characters, props, clothing, and even entire scenes in the .DUF or .DSA or .DSE file format. And should work with Character Creator and iClone especially, without the need for 3DXChange...More