1662 issues found

0

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Hi,
Newbie here. I am trying to create a conference scene and have a voiceover of a lot of people talking and a calm background music, but because i have used the default imotions to animate alot of the dummy characters in the scene they are all talking. How do i get the imotion for talking...More
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Submitted by sarahyacim

1

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If physical objects with physical collision change in size, the collision area should conform to the new size of the object.
greetings
gharry...More
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Submitted by GHarry

0

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When you use the Iray Preview window, it uses some system RAM. The problem is it does not release that RAM when you close the preview window. It holds onto that memory until the next time you open the Preview window again, at which time it briefly drops the old memory contents and then fills...More
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Submitted by justaviking

1

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I noticed the Iray Preview Window updates very quickly when you pan or zoom, but takes a long time if you move the scrubber on the timeline.
I don't know if this can be "fixed," but I wanted to report my observation anyway.
TO DUPLICATE:...More
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Submitted by justaviking

0

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Released
Hi i update for the new iclone 7.21.1609 and the Total plant 2 botanical world doesn't show see the video https://www.dropbox.com/s/jvdznvj3g44tgv6/Apr%2014%202018%201_17%20PM.mp4?dl=0...More
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Bug
Submitted by Molecule_Bleu

0

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Exporting a full character animation (MotionPlus for example) with a Look At constraint directly from iClone to any other software (including 3DXChange) will cause the eyes to remain looking up to the right....More
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Submitted by alexesquer

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Submitted by jaaj302005

2

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I edit the mocap animation and export it to fbx, it drawn differently from the animation shown in iclone.
When I use unreal live link, it looks fine, but fbx export causes the animation to shift slightly. This problem usually occurs badly in the neck or arms.
It occurs in both Unreal or Cinema4d...More
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Submitted by iamso029

0

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When get the position of the bones from an avatar and then set the value cause the bone move.
This is because the value you get is wrong and when you set it. The avatar try reach the new position....More
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Submitted by The-any-Key

0

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Closed
Greeings!
I have a suggestion ....
Could we (please) have "scrolling" the mouse wheel for "expanding" and "contracting" the timeline?...More
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Submitted by sonic7