With a non standard character when you swap it for a different non standard character all expressiveness values are at a 100% on the character even as the values on the face key panel expression values is correct. To make the character match the values of the keyframes, I have click on every...More
It would be helpful for many to attend a series of workshops with a live instructor. I know that the user base is large and scattered around the world, but for some, "live" certified instructor led workshops/classes are a much better learning solution than youTube and/or webinars! Just a...More
iClone 7 is a great tool for animation, but something important is missing : The ability to change the scale of a character in the timeline! Actually, we can change the size of a character, but it's not possible to do it while an animation. It's something important for many reasons! Recently...More
When you use the Iray Preview window, it uses some system RAM. The problem is it does not release that RAM when you close the preview window. It holds onto that memory until the next time you open the Preview window again, at which time it briefly drops the old memory contents and then fills...More
Would be amazing if there was a bridge from iClone to Zbrush too (not just CC3) That way we can create and import any prop faster into iClone. Would be great also if the layers on Zbrush(morphs) transfers to iClone too...More
I have applied to a plane, a video as diffuse texture. In the viewport plays correct. But when I render it, the video doesnt appear! I tried with png sequence and video format, same result on both. The video diffuse is only 1080x1080 mp4 in 30fps. (also tried it in 24 fps) I cant send you...More
Currently, when Prop Puppet is used to animate a child object, the position and orientation of the parent object seems to be ignored. For example: 1) Create 2 primitives, Parent and Child. 2) Attach Child to Parent....More
When trying to have a character look at one of its body parts, or an object linked or attached to it, I get the message "Look-at failed. Selected item cannot look at sub-object of itself". It would be VERY hand if we could look at such objects. I may be wrong, but it seems that in an earlier...More
If I put 1 to 1800 as my total frames, when on frame 1, I play, it will stop following the playhead when frame 1639 appears in the visible range and the playhead just keeps playing out of view....More