1662 issues found

1

Votes
Active
I would like to suggest an export feature that would allow for ARKIT blendshape export to use in Unreal Engine. Currently right now only the body morphs work. But the facial blendshapes do not. A conversion setup would be great to allow for use with the ARKIT in unreal....More
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Submitted by gamerfuzion

0

Votes
Released
I think this was a problem for any version of iClone 7
Spot Shadow, when attached to a character would disappear from the scene manager.
It is no longer appearing in the Light tree, nor under the Character tree....More
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Bug
Submitted by 4u2ges

1

Votes
Assigned
Currently, when Prop Puppet is used to animate a child object, the position and orientation of the parent object seems to be ignored. For example:
1) Create 2 primitives, Parent and Child.
2) Attach Child to Parent....More
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Submitted by Hookflash

2

Votes
Active
iClone's 360 export is fantastic, but it would be even better if it could export stereoscopic 360 video....More
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Submitted by jasonjbrown

0

Votes
Released
Iclone 7.2 crashes when trying to export a .png render
Whenever I render a sequence of images and try to create a new folder or sub folder to place the image into, 7.2 instantly crashes.
-----------some apparently reported this for windows 7 THIS IS NOT SOLVED IN WINDOWS 7...More
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Submitted by 3d guy1

0

Votes
Not a Bug
I've exported tracked cameras with a reference mesh from Blackmagic Design Fusion to iClone and it's absolutely critical to have both the camera and a reference object the same size & position when imported. We can import and set the scale of a camera but the objects don't have the same feature...More
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Submitted by Ascensi

0

Votes
Not a Bug
I had an animation where the character puts his hand out in front of him then pulls it back. Didn't like it, I deleted it.
Too bad, cause it's here to stay and it won't go away.
With auto clip extend, I made 3 keyframes one at rest the next right hand raised then 3rd keyframe lowered again...More
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Bug
Submitted by Dragonskunk

2

Votes
Active
I have a video I'm working on with six possible tracks: one instrumental, one soloist and 4 chorus parts. The first problem is that iClone will only allow 4 tracks to play. This limits my ability to lip-sync all the singing characters. It isn't possible to cut audio tracks when certain parts...More
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Submitted by StreamingTrout

0

Votes
Not a Bug
When it exports the items they are exported as single items of a group not a whole FBX like in the tutorials. For example, if using the Walls and Towers kit in iClone and I add pieces like a door, steps and balcony. When I export it, it exports as three items of a group not one complete FFBX...More
  •  3
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Submitted by SagaStudios

2

Votes
Active
When trying to have a character look at one of its body parts, or an object linked or attached to it, I get the message "Look-at failed. Selected item cannot look at sub-object of itself". It would be VERY hand if we could look at such objects. I may be wrong, but it seems that in an earlier...More
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Submitted by bobu2357