I would like to suggest an export feature that would allow for ARKIT blendshape export to use in Unreal Engine. Currently right now only the body morphs work. But the facial blendshapes do not. A conversion setup would be great to allow for use with the ARKIT in unreal....More
I think this was a problem for any version of iClone 7 Spot Shadow, when attached to a character would disappear from the scene manager. It is no longer appearing in the Light tree, nor under the Character tree....More
Currently, when Prop Puppet is used to animate a child object, the position and orientation of the parent object seems to be ignored. For example: 1) Create 2 primitives, Parent and Child. 2) Attach Child to Parent....More
Iclone 7.2 crashes when trying to export a .png render Whenever I render a sequence of images and try to create a new folder or sub folder to place the image into, 7.2 instantly crashes. -----------some apparently reported this for windows 7 THIS IS NOT SOLVED IN WINDOWS 7...More
I've exported tracked cameras with a reference mesh from Blackmagic Design Fusion to iClone and it's absolutely critical to have both the camera and a reference object the same size & position when imported. We can import and set the scale of a camera but the objects don't have the same feature...More
I had an animation where the character puts his hand out in front of him then pulls it back. Didn't like it, I deleted it. Too bad, cause it's here to stay and it won't go away. With auto clip extend, I made 3 keyframes one at rest the next right hand raised then 3rd keyframe lowered again...More
I have a video I'm working on with six possible tracks: one instrumental, one soloist and 4 chorus parts. The first problem is that iClone will only allow 4 tracks to play. This limits my ability to lip-sync all the singing characters. It isn't possible to cut audio tracks when certain parts...More
When it exports the items they are exported as single items of a group not a whole FBX like in the tutorials. For example, if using the Walls and Towers kit in iClone and I add pieces like a door, steps and balcony. When I export it, it exports as three items of a group not one complete FFBX...More
When trying to have a character look at one of its body parts, or an object linked or attached to it, I get the message "Look-at failed. Selected item cannot look at sub-object of itself". It would be VERY hand if we could look at such objects. I may be wrong, but it seems that in an earlier...More