1663 issues found

0

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Exporting a full character animation (MotionPlus for example) with a Look At constraint directly from iClone to any other software (including 3DXChange) will cause the eyes to remain looking up to the right....More
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Submitted by alexesquer

1

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CC3 has merge UV option but this would be extremely useful to provide this for props and characters within iClone. I'd like to either merge props and bake out a new shared UV/materials or just attach and merge UVs. The InstaLOD function could be very useful in iClone....More
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Submitted by Ascensi

1

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I would like to suggest an export feature that would allow for ARKIT blendshape export to use in Unreal Engine. Currently right now only the body morphs work. But the facial blendshapes do not. A conversion setup would be great to allow for use with the ARKIT in unreal....More
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Submitted by gamerfuzion

0

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It is very disappointing that with digital shaders texture you went back to the way texture was linked in iCone 6.
Most of the files there in "Digital_Human_Shader_Resource\CC3" folder are not optimized at all and as is, cannot be embedded since it would result in overgrown project size and...More
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Submitted by 4u2ges

8

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Active
It would be great to get a full VR video style render by having 360 output stereoscopic option....More
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Submitted by GSSEV3D

2

Votes
Active
When using a lot of speedtree objects in a scene, it soon becomes impossible to keep track of speedtre objects (ex. switching between visible/not visible (to save resources when doing animations), keep overview of which objects is placed in a certain location in a scene, etc...). The ablity...More
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Submitted by jsvang

1

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I was using the emitter for swirling dust clouds in front of a wall, the clouds made a reflection onto a wall.
When I turned it off to render a version without the emitter by hiding it in the scene list (eye shut) the reflection onto the wall was still occurring as if it was visible. I deleted...More
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Bug
Submitted by Dragonskunk

0

Votes
Released
Run iClone.
Press Ctrl+7, Ctrl+F11.
The Windows system menu is on the screen (Clipboard01.jpg). The video player in full screen mode overrides the Windows system menu (Clipboard02.jpg)....More
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Submitted by dogged2003

0

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In Iclone 6 when I was working on a project, I would first click "save as" and name it. When I did any additional work on the project all I had to do was click the save button and it updated the save automatically. In Iclone 7 that does not work. It acts like a "save as" even when you click...More
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Bug
Submitted by toppro77

1

Votes
Active
We can already hide things in our scenes but I think it would be great if we could have the option to unload actors, and props from the scene freeing up memory usage and load them back again. Much like hiding and unhiding.
The reason is that iclone becomes more and more sluggish with the...More
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Submitted by james_muia