I've been trying to use an animation from iClone 7 on multiple CC3 characters in unity. The character exported with the animation (which is used in the animation controller) works just fine, and looks like it does in iClone. The characters from CC3 however, has problems around the knee area...More
On the Tonemapper Template menu, if you pick one, there is no obvious way to return it to the original default setting. I had to open a new project to discover that the default template is "dscs315," which appears a long way down the list, and a user would never guess that was the original...More
I tried the trial of faceware and the results were horrible. Does this system track based on skin color? I have dark brown skin...are darker skin tones not conducive to how the faceware system is calibrated?...More
i exprorted the obj from morph creator and imported into blender i just opened the mouth and imported back to morph creator but the result is like that on the image attached. from zbrush works great but from blender no...More
Had been stable up to that point. Now, randomly crashes anytime whether going through menus, building scenes, or just generally loading avatars....More
could we please have an auto breathe motion option for avatars (just like autoblink) added to iClone. Something as simple as a breathing motion can really go a long way in assisting to bring the avatar alive thanks...More
When you set an angle like 359 degrees on frame 1 with code like this: control=transform_settings.GetControl("Rotation/RotationZ") control.SetValue(RLPy.RTime(time_value), float(math.radians(rot_z)))...More