If I put 1 to 1800 as my total frames, when on frame 1, I play, it will stop following the playhead when frame 1639 appears in the visible range and the playhead just keeps playing out of view....More
Well, title say is all. Iray mirror.mdl, when assigned to the materials (as well as mirror made with just roughness and metallic maps), would currently reflect IBL image (see attached slide) I believe the inconsistency between IBL and SKY has been there for a while now. I also believe this...More
Hi, I just purchased the leap motion profile but when I launch the installation i get an error message saying: The edition of Motion LIVE Plug-in for iClone installed in you computer will not use the data in this Plug-in, you don't need to install this plugin. The Plug-in installation will...More
Hi i update for the new iclone 7.21.1609 and the Total plant 2 botanical world doesn't show see the video https://www.dropbox.com/s/jvdznvj3g44tgv6/Apr%2014%202018%201_17%20PM.mp4?dl=0...More
I think this was a problem for any version of iClone 7 Spot Shadow, when attached to a character would disappear from the scene manager. It is no longer appearing in the Light tree, nor under the Character tree....More
What a nightmare! I've installed iclone 7.9 update and Iclone Live link new update 1.2 (auto setup) + Unreal 4.26.1 Live Link update 1.3 and ... Nothing works! UE output log error: "Live Link: Warning: (01) Upgrade your code. Curve elements count has changed from the previous frame. That will...More
The bone edit mode, within the edit motion layer tool, no longer works when I select the bones from the viewport since the update. I was able to do so in iClone7.7 with no issues. The FK mode works fine, but the IK mode does not. It makes selecting and editing the extended bones easier....More
I edit the mocap animation and export it to fbx, it drawn differently from the animation shown in iclone. When I use unreal live link, it looks fine, but fbx export causes the animation to shift slightly. This problem usually occurs badly in the neck or arms. It occurs in both Unreal or Cinema4d...More
This is a formal request to make the Feedback Tracker link on the Forum much more prominent. WHY: - Several times people have stated they were unware of the Feedback Tracker, and did not know where to access it....More
I've exported tracked cameras with a reference mesh from Blackmagic Design Fusion to iClone and it's absolutely critical to have both the camera and a reference object the same size & position when imported. We can import and set the scale of a camera but the objects don't have the same feature...More