Trying to get characters to walk up steps, but the "Plant Feet" and the smoothness of walking up the steps seem to be ignored. The character's pivot point is simply moving up the steps without a "plant feet" reaction. I created simple stair geometry and imported it into iClone using FBX....More
Request to implement a Key Prompt–to–Animation workflow where users can simply enter a prompt and automatically generate animation, audio, and character performance using pre-imported assets. Requested Features Prompt-Based Animation: Enter a key prompt (e.g., “He walks in and waves”) to...More
Hello Reallusion Team, I'm an active developer and creator within Decentraland and would like to suggest features that could greatly improve the workflow between Character Creator/iClone and Decentraland (DCL). With the growing demand for metaverse-ready assets, native support for DCL inside...More
I’d like to suggest that Reallusion consider (if not already under consideration) integrating technology similar to the AnimaX project (which can be found at https://anima-x.github.io/) into the future version of iClone or as a compatible plugin. AnimaX allows AI generated animation of rigged...More
Dear iClone Development Team, I would like to request the addition of WebM format support in iClone 8. WebM is a widely adopted format that supports alpha channels, enabling transparent video exports. It is highly efficient for web-based applications, providing seamless integration with modern...More
Hi there, I recently discovered that if you move the character decently far away from the origin, any time you move an animation handle in Edit Motion Layer or Accupose it'll cause the characters, what I assume to be root to shift...every single time you make any sort of an adjustment or change...More
When animating the look at constraint work sometimes and sometime don't. My process: 1. Start animation with custom character CC3+ (Created in CC4.52)...More