I attached a demo IC8.01 project containing Camilla in pose (Animation/Pose/2.Female Pose/Against Wall) https://www.dropbox.com/s/suribkot0btubcz/testMotionReplace.zip?dl=0 Select Camilla, then from Content select another character - even a Motion Dummy - double click-it to replace Camilla...More
I’ve been working in the Iclone RTX beta2 0806 with a large project (11.5 GB) for the last few months using an RTX 2070 Super with no problems ( except long render times) I installed the 4070 Ti Super yesterday and have been struggling to open this project. The View port was high contrast black...More
I have tried repeatedly to make the HD face control stay working on my characters. I use the CC five characters, apply the facial profiles and initially the HD face control plug-in will show up. When I send them to clone HD face control does not engage. I’ve tried repeatedly different ways...More
Hi i am have a fairly big problem for my workflow with unreal live link. In the example in the images you will see that the Aaron model is linking and is fine. How ever the Ariana model is not linking. In fact if i link her the link to Aaron breaks....More
When the morph is baked and consists of multiple child morphs, they would not follow the main Body/Tongue morphs if you copy/paste or move morph keys on a timeline as well as when you set Transition Presets. It's like child keys no longer sync with main keys and the worst part is, that after...More
Whenever I try to open iClone 8.61, it crashes. I’ve attached an image showing the error — it always stops at the bottom status bar where it says “Loading Plugin: Motion Live” and then crashes. I’ve tried multiple times and also restarted my PC, but the problem remains the same. On my second...More
I've just upgraded to the latest iClone version 8.6.4427.1 and can't find the Motion Live plugin anywhere. I have uninstalled and reinstalled iClone and all it's related motion live plugins again via the Hub. Still the same issue.All my other plugins are showing up under the plugins menu, except...More
t-pose FBX exports to maya are going wrong. The T-pose from older Iclone version I have made before the latest update are currently still working, while if I try to export a t-pose from the current Iclone version and import it in maya, joints have bad values and the generated t-pose file also...More
Imported a 38 key frame animation from Unreal engine, cleaned the animation in iclone 8 and made a few edits to keyframes Exporting FBX and Setting the range to 0 - 38 which is the total length and exporting to Unreal engine Importing the animation and playtesting shows the animation length...More