157 issues found

0

Votes
Not Reproducible
Dear Iclone team,
Currently, I am using iclone 8.5, I face some issue while exporting custom mesh to blender, in iclone 8.5 I link mesh to avatar it work proparly, once
I export into blender it not linked it , please find attached image 1 and 2...More
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Submitted by bhaveshsisodiya1530

1

Votes
Active
I'm not sure if it's just me, but since installing the latest update of iClone 8.5, CC4 and Autosetup and Live Link, I'm getting terrible results on my characters facial expressions after exporting to Unreal:
It seems like everything is exaggerated causing:
1. My characters eyebrows and hairline...More
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Submitted by Trender 3D

0

Votes
Released
creatate a scene in blender, wether using a purchsed prefab, or sculpted doesn't mater. first off, you can't export a whole scene into blender using the data link, (crashes) So you can try to save using .obj or .fbx
then import into iclone, the materials for the obkect either don't come in...More
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Submitted by kissmecomix

0

Votes
Not Reproducible
it's 124 frames @ 30fps, so not very long.
started with a crappy .wav file.
it eventually worked, it just took a long time....More
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Submitted by psychotropicdog

1

Votes
Active
DEAR GENTLEMEN
I HAVE BEEN FOLLOWING AND PREPARING TO FOLLOW THE DEVELOPMENT OF REALLUSION FOR ALMOST 10 YEARS.
YEARS AGO IT WAS POSSIBLE TO RUN PRODUCTS, PROPS AND SCENARIOS IN EXTERNAL PROGRAMS AND TRANSFORM THEM TO BE IMPORTED AND ANIMATED IN ICLONE. I USED 3DEXCHANGE FOR SEVERAL PRODUCTS...More
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Submitted by valterbrito

0

Votes
Active
I made a forging animation for my blacksmith using IClone8's "Edit Motion Layer", and then I transferred the XY curves on the pelvis to the root using other software, but it didn't work very well, Kevin's feet were drifting in some places (I think because in the original curves, the combination...More
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Submitted by 33201037

0

Votes
Not Reproducible
I get an error when I try to send data to unreal engine.
I had accidently erased the camera blueprints.
I tried to add them again and I didn't have any luck. I tried to create a new project and tried....More
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Submitted by udithah.backup2023

1

Votes
Active
I use ICLONE8 to animate my Unreal game character, he is a CC4 character, now every time I export the animation as FBX, the character is included, he is exported over and over again, I need to delete everything except the animation by other software, and then I can import the animation into...More
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Submitted by 33201037

0

Votes
Not Reproducible
Transfer prop to Unreal Engine using Live Link.
Activate the prop for synching. In UE 5.3 viewport the prop auto rotates 90 to lay down on the grid/ground. Then toggle off the sync for the prop in iclone or unreal and the prop stands back upright...More
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Submitted by lnickers_724359

0

Votes
Not Reproducible
Transfer Props or Character from iClone 8 to Unreal Engine 5.3 using Live Link Plugin (Auto Setup v1.34 and Live Link v1.61).
Look at any Actor which has materials applied.
Note that Materials are transparent due to Material Property Overrides -> Blend Mode being set to "Masked" as opposed...More
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Submitted by lnickers_724359
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