The extended expression controls need simpler versions. It's nice to have separate controls to tweak an expression, but most of the time expressions are symmetrical, Smile, Frown, Blink, etc. are symmetrical movements unless you've had a stroke, and it's a PITA to have to move twice or four...More
Headlamps on camera wan work magic, and reduce workflow. Try the feature out in Daz. Use it with an offset. It will save hours on setup for some scenes, or add just that slight punch you need on a scene that's just not right. For that matter, it would greatly help us intuitively set up spotlights...More
iClone8 crashes when trying to load older iAvatar formats such as Dexsoft's Werewolf or Demon, or PROTOFACTOR's OGRE, etc. The same happens with Character Creator 4....More
I mainly use iclone but I also experiment with other software and found one that has some features that I think would greatly improve Iclone's use for mocap and gamifying animations. Below is a video that shows some of the features that a software I have messed around with has. The autoposing...More
As much as I love all of the recent updates my pet peeve is every time I open the Edit Motion Layer panel in a new project I'm confronted by all the dots and 'bone display guides' that I never use. I find it extremely irritating that I have to turn these off to see what I'm doing. Please make...More
I add a character, drag in a motion onto the timeline. Works fine. There is a motion track visible in the timeline. If I then use the Motion Live plugin to perform face capture and use the 'Audio for Viseme' option a new Viseme tack is created. The motion track for the character is still...More
1. Open a new iClone project. 2. From the content tab, select the default Kevin character and bring him into the scene. 3. From the Modify tab, set the move transform for x,y and z to the following: x:100, y:300, z:500...More
I'd love to have the ability for Black Magic Fusion/Studio to Live-Link animated characters, lights, cameras, IBL, elements(any images in an iClone scene) and Vise versa. Maybe real-time animation could also be possible. *The Live Link could have preset option to load a template for Match...More
We need the option to batch export all motion clips for a selected character as individual .fbx files to make iclone viable in a video game pipeline. Currently each clip has to be selected, the animation range is then set to the clip, and then you can export it. It's a pretty painless process...More
It doesn't matter if its my own character I made, or one i purchased, i get the same error and cannot at all export fbx from iClone. Why!? Frustrated!...More