Hello, I'm trying to transfer unreal landscape to iclone 8 through unreal live link and I cannot find the section of 'Transfer to iclone' in my unreal project....More
This seems like it could be an easy fix for clothing compatibility - the vertex shader(spring joint) code that tells the vertices' of clothing to follow the skin should also be used with soft cloth....More
AccuLips works as it should when the project framerate is set to 60 FPS. However, when the project framerate is set to 30 FPS, many vowel visemes are assigned incorrectly. (This may occur at any project framerate other than 60 FPS, I did not check that.) The attached image illustrates the...More
When I work with CC5 or HD character, after few minutes PC starts laging, then totally freezes (hard reset is needed). Live link to Metahuman or exported fbx causes weird bones distortions (broken foot fingers, narrow shoulders etc) specs Win11, i9, RTX5090. 96 GB RAM (IC_8.6)...More
I decided to open this ticket because i think this is either a bug or iclone cant handle Physx properly. I opened a thread in the forum because i wasnt able to find anyone reporting this. https://forum.reallusion.com/542807/PhysX-issues-CPU-or-GPU- First i thought its another WIN7 issue,...More
1- Depending on where you want to place a prop in a scene it appears very often at an infinit distance. Even you place it for example on or near the shoulder of a char or something. As higher you place it in the scene as farer away its placed. See attached image....More
In my last post, I discussed 13 suggestions to improve iClone, but I left out something extremely important regarding the baking of constraints in animation. When the "Bake all animations with constraints" option is used, the root motion of the character remains at zero, regardless of where...More