Steps to reproduce: Create a character wearing 'Scrub Pants' and try and export the character to USD. The message shown says 'The following content item is not listed in the Marketplace yet'. I had to delete every element in my scene until I determine the missing item was on the character...More
When you drag an MI folder to the plugin, it by default renders the frames inside the MiResources folder. iClone sets it one directory higher. This is better and neater. I wish that I could set a separate render output folder in iClone, like I can from the plugin. This way, I can export the...More
so there are times I import 3D environments I made outside of iClone, but when imported even though all the textures are embedded in the FBA files, iClone imports them without the textures on and I have to texture all over again which takes a very long time, so maybe to save time if FBX fines...More
I'm desperate for another, larger mini viewport that might even show lighting correctly! Give me anything instead of what we have now. A bigger size at least!! I've been working on three monitors for decades and still the 'mini' [well named] viewport is like a postage stamp. After all of...More
Hi, here is a suggestion of a useful feature to add to Iclone. In Unreal Engine, we can easily rotate any 3D object using a specific angle using the mouse wich is great to rotate those objects at 45°, 90° or 180° easily. Surprisingly, there is not such a feature in Iclone wich is a must have...More
Look-at feature will not bake down eyes. It seems to bake down the head and body, but not the eyes. I have tried all ways of baking, I tried exporting a MotionPlus file, I tried "Flatten All Motion With Constraints" and I also tried dragging and dropping my character, and selecting "Bake...More
iClone8 crashes when trying to load older iAvatar formats such as Dexsoft's Werewolf or Demon, or PROTOFACTOR's OGRE, etc. The same happens with Character Creator 4....More
I know 100k sounds like a lot, but I'm using this with Unreal Live Link. This is not a huge number when dealing with Unreal. Description: If you create an animation on an object with a location (x,y,or z) value greater than 100,000 and attempt to modify the curve, the curve will flatten...More