1077 issues found

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Please provide a feature to sort all relevant, usable current content types (cloths, body parts etc), in a single folder. It is just time consuming, to have everything nested in several folders....More
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Submitted by unit23

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I do a lot of zombie / monster stuff and to get an extra eerie touch to the already withered handpose i often bend fingers slightly backwards to give the pose an extra haunting touch.
Adding the feature to drag the mouse upwards and move fingers up would make it very easy to do all sorts of...More
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Submitted by doubblesixx

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CC3 exported FBX file to 3dsmax, the model surface was wrong.Export obj format is correct, but obj is no morpher...More
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Submitted by benliuhai

1

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In character creator 3, can you somehow save the preset under your name? I work with the Lumberyard engine, and it was very convenient. Because every time you change the values, too long. Maybe there is such an opportunity to save the predefined parameters and call them not with a custom, but...More
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Submitted by olyra2000

1

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When building a clothes library, it would be great to have a material library with some tilable materials that can be reused between models, to keep the naming consistent....More
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Submitted by Attensi AS

1

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Hello
I recently purchased iClone with CC3, Headshot, SkinGen and various assets.
I am not happy with the limitations in SkinGen....More
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Submitted by Kunaal

1

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Assigned
I saw issue with eyeballs when I Convert CC1 character to CC3 or Game Base . In Converted character somthing going wrong with eyeball bones. When I want move eyebals to right they going through the head. I know how to fix it but is enoying when i need to use Ajust Bones every time ....More
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Bug
Submitted by ipro

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Hi,
I played around a lot with the IClone->Unreal LiveLink. I use it mainly to bring my characters to the engine. My steps are: CharacterCreator->IClone->UnrealLiveLink. The problem i stumbled over is, that the imported characters have sooo many materials that the Draw calls are insane. My...More
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Submitted by tobi.cornreborn

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I created handwraps and footwraps for a character I was working on (two separate items). They both have the same issue. They appear to work well when I Transfer Weights, but if I try to adjust the character's mesh bones while they are equipped, the rig goes severely out of alignment (I think...More
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Bug
Submitted by Mythcons

1

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Hey Reallusion Team,
simply thought, it would be awesome if you can replace the character base mesh and keep the cloth. not sure if this works somehow with cc3 right now or if its possible in the future.
but imagne you have multiple males and females. and instead of clicking each character...More
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Submitted by spaehling