1077 issues found

0

Votes
Released
When working with the library, it'd be helpful to have a possibility to have two (or more) of the same window open at the same time. If I am taking characters from one project-folder, and add them to the avatar-folder, then the skin-folder, it'd be nice to be able to do it without having to...More
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Submitted by Attensi AS

0

Votes
Not a Bug
When exporting you get an option between A-pose and T-pose, however, after exporting they are both A-Poses....More
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  •  908
Bug
Submitted by Dorothy Jean

2

Votes
Active
Good afternoon. At the moment in the CC3 program it is not possible to delete mesh tongue. At the same time, eyes, teeth, etc. are removed. Could you make this possible for the tongue?...More
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Submitted by Dantes

0

Votes
Not a Bug
I`ve beeing working with the character creator 3.04 pipeline fine. I installed upgrade 3.11 and the program no longer runs. My Nvidia driver is not in the list with issues (is an older version, I have a desktop), and all programs run well, including the latest version of Iclone. I tried to...More
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  •  907
Bug
Submitted by chrismattos

2

Votes
Active
Hello,
thanks for the great software. My request:
Please integrate presets for navigation in the viewport. I use Blender and usually change the navigation as it is in Blender....More
  •  0
  •  906
Submitted by cytoo

0

Votes
Not Reproducible
A Little Window crashes i think it might be the start up screen that you get when you first open it...More
  •  3
  •  905
Bug
Submitted by jackimn_2008

1

Votes
Active
When exporting a CC3+ character, one can either choose between "Remesher" or "Merge Material". It would be very perfect for game optimization, if you could Merge Materials AND have LODs. Because when I pick "Merge Materials", no LODs get exported. But when pick "Remesher", I do get the LODs...More
  •  0
  •  904
Submitted by bunny_tsukino86

0

Votes
Not a Bug
Hi, I am chauncey phillips
I hope this finds you well-
The suggestion that I have is to implement an in - game players choice customization so that we the game creators can outsource the duty of character creation to the player....More

0

Votes
Active
Looking at Characters close up isn't as realistic as I thought.. it does look at a distance. I hope that you can integrate a skin-to-morph" projection component to help with bigger deformities like neck veins or tendons and or the ability to generate the displacement textures from the normal...More
  •  0
  •  901
Submitted by Ascensi

0

Votes
Assigned
In Character Creator 3.22
1. Go into pose mode on any character
2. Activate any of the gizmo-types by either hotkey or through the pose-picker...More
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  •  901
Submitted by doubblesixx