1077 issues found

1

Votes
Active
When exporting a CC3+ character, one can either choose between "Remesher" or "Merge Material". It would be very perfect for game optimization, if you could Merge Materials AND have LODs. Because when I pick "Merge Materials", no LODs get exported. But when pick "Remesher", I do get the LODs...More
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Submitted by bunny_tsukino86

0

Votes
Not a Bug
When exporting you get an option between A-pose and T-pose, however, after exporting they are both A-Poses....More
  •  5
  •  847
Bug
Submitted by Dorothy Jean

0

Votes
Assigned
In Character Creator 3.22
1. Go into pose mode on any character
2. Activate any of the gizmo-types by either hotkey or through the pose-picker...More
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  •  847
Submitted by doubblesixx

0

Votes
Not Reproducible
I just tried to find the T-Poses but cannot find them. I know I was able to find them before when I import a character and click advance. Today, however, this button only led me to the general documents folder.
Maybe this is because I reinstalled it. Anyways, in terms of usability and consistency...More
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  •  846
Submitted by Mikay²

0

Votes
Closed
Hi
I install on Windows 10 (1903) but Not Running.
(My Graphic Card 1050)...More
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  •  846
Bug
Submitted by erfunism75

0

Votes
Active
I propose a collection of base clothing templates with UVs. Each template should have preset morphs for lengthening, loosening, different wrinkle looks and styles.
(Example) Workflow
1. (Collection menu) Add COLLAR SHIRT template to character,...More
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  •  845
Submitted by @RettRona

0

Votes
Not a Bug
Hi, I am chauncey phillips
I hope this finds you well-
The suggestion that I have is to implement an in - game players choice customization so that we the game creators can outsource the duty of character creation to the player....More

0

Votes
Active
The Character creation tool icon is giant in the toolbar, rarely used by myself, and knocks important debug information off the toolbar to the right and puts that into a drop down. Since your tool is accessible elsewhere please don't do this....More
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  •  844
Submitted by james.scarafone

0

Votes
Active
When exporting a character using merge material, it would be nice to be able to exclude certain items that will use a different shader in-engine, such as hair. You could do this in the "merge by type", but it would be nice to merge everything except the hair, or eyes if you have a seperate...More
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  •  841
Submitted by Attensi AS

1

Votes
Active
Steps:
1. Place smart hair components on default avatar.
2. Make sure to include a smart hair brow piece....More
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  •  840
Submitted by tantrum