'Merge Material' is a very useful feature. However, I would like to be able to randomly deploy UVs. Or, I'd like to have a random ratio of UV size for each mesh. When using the 'Merge Material' function, the eye area is too large, while the hands and face are too small. The reason for this...More
Can you add a Random Button controlling custom para when build charactor? I need a button to control many custom transformers weight value at the same time,I think the button can stimulate creativity。 For example,...More
I'm having an issue where my CC3 can save a character file only once. If I create a character and save it, it's ok, but if I close CC3, open the character file, and attempt to save that file, no changes will be made to the file. If I try to force CC3 to write to a new file with "save as.."...More
If you apply Motion+, which has custom face expression to a character, you cannot restore default expression anymore. You CAN restore the default pose but not the expression. Default Key button on Face Key applet does not work. Expression from Motion+ seems to be baked as default. (Same thing...More
I have to say - I'm not a designer, game developer or anything other than a noob who wants to create a digital avatar. I've just dropped 1k on all the software and feel like I have nothing in terms of basics. Whilst I totally appreciate all the incredible tools which are amazing - I feel...More
Not so long time ago Octane Renderer became free for personal and commercial use in UE4 - https://home.otoy.com/render/octane-render/demo/#prime I just tested it, but unfortunately, CC3 characters (And MetaHumans as well) don't have any texture on the final render. It might be Octane's issue...More
The first time I encountered this issue, I thought is was my fault, but now I know it is a bug in the transformer. When importing the character, the normal map is created incorrectly (see image)....More