I've been dealing with an issue for a few years now regarding getting characters to blink properly. I work a lot with customized cartoon characters, and often to achieve a perfect blink, an in-between blend shape is necessary, where the eyelid moves slightly forward before closing. The linear...More
Greetings, I recently published a new content pack (PRHair_Shaved) and decided to check it using the Packager > Verify function. The content was loaded into the correct folder on the disk, but did not appear in the Content Manager....More
dears , i tried to install the new character creator 4 [purchased today] but with no luck i tried to uninstall the hub and install it again the same issue with the following error ---------------------------...More
This is an error example I prepared. Open and run the "autosetup--create rig" function for the biped, and you’ll see the reversed foot bone. By the way, the 10MB size limit is quite strict—external platforms can handle at least 25MB....More
I am getting the exact issue described here: https://www.reallusion.com/FeedBackTracker/Issue/Can-not-klick-target-tool-preset-or-FBX-options-while-exporting-as-fbx I can no longer Export to Unity, or to anything other than Maya because it only allows the default setting here. There is no...More
Hello, I currently bought Character Creator4 including Headshot2.01 plugin. I have imported metahuman mesh created from Unreal Engine 5 into Character Creator 4, then I have been trying to create alignment points in Headshot2. Unfortunatedly, It has kept coming up with an error message, which...More
On the page: https://manual.reallusion.com/character-creator-4/content/enu/4.0/15_SkinGen/Basic-Concepts/Baking-All-Skin-Textures.htm On step 3: "Execute the Modify > Bake All Skin Textures command."...More
How many times do you wish you had an additional material channel to fade in/out wetness or bake it into the existing channel? The ability to bake the blend channel was great although just as important would be the ability to blend in wetness as an overlay effect on a character, terrain or...More