992 issues found

8

Votes
Active
I would deeply appreciate being able to store my own custom export presets when exporting to FBX. Currently there are a few presets built in to CC4. This is helpful, but literally 100% of the time when I export a character to FBX, I have to make various other changes that are not stored in...More
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Submitted by dan.goyette

0

Votes
Not a Bug
Non-standards character imported from Unreal engine 4
Posing the arms using Mirror pose, flips one of the arms backwards
https://drive.google.com/file/d/1e4Rt_u9xPsex5S9kUnuKhKn44NWol-D4/view?usp=sharing...More
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Bug
Submitted by doubblesixx

0

Votes
Active
CC4 had a crash and asked me to restore and I pointed to a location on a USB stick. The saving process looked normal but the recovery just loaded a blank project instead. So i checked the file itself and it told me it has a error and can't load. I realized later the USB stick had become file...More
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  •  549
Submitted by Ascensi

0

Votes
Active
The tutorial doesn't match what came up after I installed.
There's no woman there to practice zoom on, it's just blank.
Which means, can't use the first tutorial. Unless I want to assume it's going to be fine without seeing what you are talking about....More
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  •  549
Submitted by dan_190125

4

Votes
Active
It would be nice and practical being able to upload characters directly from CC4 in to actorcore without going through accuRIG....More
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  •  548
Submitted by VISYON

0

Votes
Active
I purchased the SkinGen Premium Plug-in for Character Creator 4 and paid over €1,200 in total for the full package (CC4, iClone 8, Headshot 2, SkinGen Premium, etc.).
The plug-in shows as "Installed" in Reallusion Hub, and the program confirms "Activate Purchased Items Finished."
However...More
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  •  547
Submitted by daci.anghel

0

Votes
Closed
Dear Reallusion team,
I realise this will be very difficult to reproduce, but CC4 segfaults when importing from blender--the same file it exported. If it writes any logs, please let me know where to find them to help you diagnose the issue.
Best,...More
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  •  547
Bug
Submitted by jan.machacek

0

Votes
Active
There is an extra joint on accessories. I'm not talking about the extra node which can be deleted in the export options "delete extra pivot node" I'm talking about there is a pivot joint for the accessory where you place it and then an additional joint where it is attached to. If I don't use...More
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  •  547
Submitted by itismario2

0

Votes
Active
Sometimes we have the most ideal selection but realize it's not a skin weight issue but instead a mesh issue that needs smoothing. I'd like to be able to switch between either mode to fix selected issue when needed
Perhaps you can leave an option "keep selected" that appears between the tools...More
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  •  547
Submitted by Ascensi

0

Votes
Active
I would really like to see an Import-Function for the new Meta Movement SDK (Maybe inside of the CC4 Plugin of unity). You have to do a ton of work to make an imported CC4-Characters work with the new movement system....More
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  •  546
Submitted by jan.van.hammer