992 issues found

2

Votes
Not Reproducible
I started a brand new project to test this and it still doesnt work. You bring in the Metahuman head file with the textures exported from CC4 like normal, no problem there.
You migrate the Metahuman from Quixel and then Assemble it. Then you hit "Apple Textures" like always, and it does absolutely...More
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Submitted by AlexusesUnreal

0

Votes
Not Reproducible
Dear Reallusion
Hello, I'm the user of CC4(4.5)
And my problem is about eyelash goes wrong when my charater blinks....More
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Submitted by drawdy703

0

Votes
Active
Okay, this is a stupid problem but yes I made it. When I found installer may keep the history of old files, I tried to delete all my CCZBFaceTool files to erase the installing history. And it was a disaster. Now when I REINSTALLED this plugin, I got NOTHING installed but an ICON image,which...More
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Submitted by lynnhu033

0

Votes
Active
1. Selected Character
2. Enabled Facial Profile Editor
3. Sent all parts to Zbrush with model scale x0.01...More
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Submitted by Ascensi

0

Votes
Not Reproducible
Convert a .blend file to fbx. rig it in 3dx7, then load into iclone8 and send to CC4. Choose adjust bones in the modify panel, turn the bone opacity to zero. Click adjust bones again and the character is no longer there. If I do the same steps using the proportions tab, I get the same result...More
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Bug
Submitted by Xeo

0

Votes
Not Reproducible
When running the Auto Setup for 3DSMax on our exported characters, and then loading our well tested mocap data onto them - we get some bones that are oriented badly and cause these distortions. Image provided....More
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Submitted by Dani.Rosen

0

Votes
Released
The issue #9373 still present in version 4.23. I've always the problem after update to latest version.
https://www.reallusion.com/FeedBackTracker/Issue/Fbx-export-failed-with-mouth-open-as-morph/1/mouth...More
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Submitted by sebastien.biaudet_602361

0

Votes
Not Reproducible
I have made 3 new characters and since the new update 4.23 I have issues. Which I never did with the previous versions of CC4. Idk if it's a bug but it is annoying....More
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Submitted by eaa.vollan

0

Votes
Active
1.The FBX import in 3ds Max can be very slow due to the large number of materials. For projects that do not require high precision, this step might be overly cumbersome. It is suggested to add an option for "import without materials."
2.If I modify the material ball of a character, it...More
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Submitted by MHjee

1

Votes
Assigned
CC4 version 4.4.2509.1 last update today
Every time I open Character Creator 4,
I'm shown again that I have to update again....More
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  •  549
Submitted by rosuckmedia