Some products such as Hero/Cinematic detailed hair may already have the mesh resolution to be flexible and enabling soft cloth will simply lower performance. I've seen some posts whereby 50k is considered common but more sophisticated hair can be up to 200k Maybe by selecting Hair in the...More
The jaw morph target is working fine in character creator 4, but all of the jaw morphs in unreal 5.5 are not working correctly. I have followed the plug install guide for unreal 5 and every export tip I can find but nothing is working....More
I've just updated CC4, and now GoZ is no longer working. No matter what settings I choose or boxes I check, when I press the GoZ button, nothing happens at all—whether ZBrush is already open or not. This is a serious issue for me because I primarily work with ZBrush. If it can't be resolved...More
Hello, I am running a Threadripper 7950 and rtx4090 new PC with Samsung 980 pro ssd and 64 4200mhz ram yet the viewport in character creator is extremely laggy. Any advice please?...More
I have an ActorBuild character and I am trying to optimise their clothing as it is way too heavy for a game engine. I keep trying to reduce the poly count and it shows me a preview but when I apply it, it just reverts back to the full mesh. The assets from the store here: https://www.reallusion...More
A big problem of textures made for Rec.709 is that they look ugly when the exposure of the scene isn't set for the skin. The skin typically looks too bright in a bright scene and looses any details. It would be cool to have HDR textures that can be used with ACEScg in Unreal....More
I did this using the latest CC4, following the tutorial and the instruction form here, but the pipeline did not show up on CC4! What could be the cause?...More
when I try to export using InstLOD no file is written or anything the window just closes when I click export with no effect whatsoever. It does not matter what settings I use and it doesn't matter what file I use. I tried with an installation on another pc the same thing happened. iI didn't...More
Problem: For the longest time, the mirror option in CC4 had been mirroring the weights to the other side of the model on a bone that is either designated as left or right. Solution: It makes more sense if you make mirroring to opposite bone default (if the bone is named left or _L or _Right...More