949 issues found

0

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Assigned
I have encountered a problem when working with characters designed in Character Creator 4 (CC4). After exporting these characters as FBX files and making modifications in 3ds Max, I found that the FBX files, once exported from 3ds Max, do not remain compatible with their original versions from...More
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Bug
Submitted by tech_232532

0

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im using CC 4.5
and Zbrush 2021
when i try sending from CC to Zbrush nothing happens - same from Zbrush to CC....More
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  •  240
Bug
Submitted by malin.sweers

0

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i got this message : the pursharte record for this product could not be found reallusion
evry time i try to install the Plug-in after buying it ....More
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Submitted by yecin.dridi

0

Votes
Released
Steps to reproduce issue:
1. Open the project : AngelArmor.ccProject
2. Launch the program : CC4 4.54...More
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Submitted by とんびあぶらげ

1

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I am unable to export a character that I have converted to an ActorBUILD. I have logged a similar issue that is about motion data not being able to export. This is the same character, and I was able to export that to FBX with mesh only.
However, I am now unable to export the character on its...More
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Submitted by leeprobert

0

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Active
When sculpting hair or skin in the edit mesh section, it’s near impossible to see the changes being made to the character as the white mesh overlay covers it - it would be really handy to toggle this on and off....More
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Submitted by shaymusart

0

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Active
When I exporting the CC4 model to unreal engine with the unreal engine auto-setup I only get facial morph targets, no body morph targets other than the one's applied to the model. I want to be able to export the CC4 model with all morph targets to change body morphs on both the character and...More
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Submitted by declan.vanboh

0

Votes
Released
Can't export a jpg or video with all textures, they disappear. It happens in Iclone 8, can't export a video either. All textures are gone in the video....More
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Submitted by jcorreajr2000

0

Votes
Not Reproducible
1. A character made of CC4 is imported from 3DS MAX to CC Auto Setup for 3ds Max.
2. Convert the skeleton to BIPED.
3. Import existing BIP motion data....More

0

Votes
Not Reproducible
Please provide the option to make Character parts that are weight painted, "Sub-items" on Humanoid/Non Native Characters or allow us to separate merged items keeping it's weight painting and quad structure in tact.
In my previous post we (Myself and Rampa) discovered a problem with character...More
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