I would very much like to the, very welcome, addition of randomization functionality in the character creation process of cc5 via ActorMixer be expanded upon. Having the possibility for randomization across ALL installed morph sliders on a specific chosen facial and/or body part WITH the two...More
Many assets imported from Unreal Engine and modern games use packed textures such as ORM (Occlusion / Roughness / Metallic) or similar channel-packed maps. It would be extremely helpful if Character Creator allowed users to manually assign which texture channel (R, G, or B) corresponds to...More
We created a cartoon character in ZBrush and brought it into Character Creator 5. We managed to rig the body, but we're having a lot of trouble with the face; we can't get the bones generated in CC5 to work in the animation. We purchased your programs: one iClone and two Character Creators...More
after creating the character, when I start adding animation or send it to Iclone8 the character's head and hair shrinks to half its size compered to the rest of body and clothing...More
I started with a cc4 character, converted him to cc5 profile. I then went to FBX export, and clicked the checkbox as I normally do for Convert Skinned Expressions to Morphs. But the fbx does not have the morphs baked down with the corresponding skinned expression. I have tried all three subdivision...More