284 issues found

0

Votes
Not Reproducible
Wow, I just figured out that the posetools in zbrush only works while working with a zpr file. I was trying to make it work with a ztl and kept getting the attached image error that would fuck up posetools in zbrush to the point that the file needed to be closed and reopened. And this also...More

0

Votes
Active
After 5.05 update, CC5 opens and immediately closes - has happened 3 times in a row
It does this opening from the Hub and my desktop shortuct...More
  •  4
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Bug
Submitted by AncientWire

0

Votes
Not a Bug
I tried using the Human Anatomy → Male Athletic character, then went to the Modify tab → Appearance → Active Editor; I immediately got a window "40 texture file(s) failed to load. Please check whether the file(s) exist. Even worse, I can’t expand the dimensions of the window - I’ve attached...More
  •  1
  •  241
Bug
Submitted by Freshness34

0

Votes
Released
Title:
CC5: Facial expressions deform untouched body after GoZ / Blender round-trip
Product:...More
  •  0
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Submitted by x3

0

Votes
Not Reproducible
hi there,
I am not able to load HD Morphs on characters, using ActorMixer Pro Plugin.
getting an error message (Refer the attached image)...More
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Submitted by ashwinkumar

0

Votes
Released
I Think this is a bug.
After conducting various tests, I've proven that this phenomenon occurs in the new Autosetup 2.0 but not in the previous version, Autosetup 1.41. Could you please review the video?
This time, I prepared two Aeron models. One was imported using Autosetup 2.0, while the...More
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Submitted by gokomu

0

Votes
Active
Smart content manager won't initialize on trial. CHAT GPT said this, “Character Creator 5 Trial loads but Smart Content Manager never initializes. There is no RLContentManager or Smart Content log created under AppData, indicating Smart Content is not provisioned for my account. Please reset...More
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Submitted by davidguillermoborges

0

Votes
Not Reproducible
When I imported multiple characters into a Blender (4.4) file without having a prefix, it overlapped and caused issues for the appearances, so I tried adding a prefix during the export from CC5. After exporting, I tried importing the same way I did without the prefix, and it refused to (at...More
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Submitted by pdi247

0

Votes
Active
Greetings,
I’ve been struggling with optimizing my NPCs while maintaining good texture quality. To address this, I considered merging the body materials while keeping the head separate. However, when I attempt this, only CC_Base_Body appears in the list, and I’m not able to choose which body...More
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  •  235
Submitted by apps_589980

0

Votes
Assigned
Everything is in the title. When I export clothed characters with the FBX exporter, it only exports Tris and no quads.
See the attached video....More
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  •  235
Submitted by AlainBerset
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