Hi Reallusion Staff, I want to request some feature changes and additions for Headshot v2: 1. Sculpt Morph mode of Image generation shows area of influence, but it would be better for precision to use dots like you have for Mesh mode....More
The autosetup plugin doesn't accept even a single bonechain e.g. a tail, and refuses to create control rig if it exists. It makes more sense that the control rig does generate for such a skeleton, but just ignores the bones it don't recognise...More
With Windows going into the direction they are going in regards to ownership of files on local computers, performance bloat, and updates that break functionality me and many others wish to switch to Linux but Character Creator doesn't have a native Linux version. I am asking if its possible...More
no matter how i import my character, (following the video, live link) I can’t package my game i am creating. it seems to stem from this error. UATHelper: Error: Packaging (Windows): LogProperty: Error: FStructProperty::Serialize Saving: Property 'StructProperty /Game/CC_Shaders/Utilities/CR...More
Literally cannot even open the program, tried to limit computer cores with process lasso and that did not help. Tried reinstalling drivers talked with support and they said it would just take time to fix it on their end but they have no idea when they will get to it. Just hoping someone else...More
Could Character Creator 5 (CC5) add a function to directly convert and export the character's DNA to Unreal Engine 5's MetaHuman format? Currently, although it's possible to replace the character with a MetaHuman, creating animations is still somewhat troublesome. We hope that CC5 characters...More
Hello, All of the characters I import from CC5 using the Maya 2024 Auto setup have incorrect rotations on the eyes. For example, when I move the eyelook to the right, the eyes will spin in place rather than to turn toward the right. I can work around this, but I was wondering if there is...More
i was trying to package my game for testing. UATHelper: Packaging (Windows): LogWindows: Error: begin: stack for UAT UATHelper: Packaging (Windows): LogWindows: Error: === Critical error: ===...More