276 issues found

0

Votes
Active
I've spent four days trying to import a character correctly, which isn't possible in Unreal Engine 5.6. The plugin isn't working. Furthermore, converting a rig to Unreal Engine isn't possible. The body is a sponge. I've tried in UE 5.5, 5.5, and 5.6. In other words, I can't get it to work in...More
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Submitted by edvanderpost

0

Votes
Not a Bug
Hi
I have a non-conforming object set on my character as clothing.
This piece of clothing needs to stay the exact same shape and size, even when used on different body types....More
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Submitted by art_truesim

0

Votes
Not Reproducible
What I want is to properly render animations using the Name_Rig_BP file located in the RIG folder.
Currently, after importing my character into Unreal Engine and creating a rig with the Rig plugin, I place the Name_Rig_BP file into the Sequencer, remove the BODY_RIG, and apply the animation...More
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Submitted by ryuradop

0

Votes
Active
Smart Content Manager will not connect.
Re-installed multiple times
Tried default as well as custom install...More
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Submitted by garyoliverio1

0

Votes
Active
You should add facial rig for lego minifigure heads and better bones and mesh controls for animating lego minifigures.
moving around third party programs to animate lego minifigures is slow and painful, but add in trying to animate facial expressions and talking. Its like pulling teeth slow...More

0

Votes
Not Reproducible
Issue Summary:
When sending a character from Character Creator 5 to ZBrush via GoZ, I sculpted the face using layers (Move, ClayBuildUp, etc., without using Dynamesh or Sculptris Pro). However, when trying to send the mesh back from ZBrush to CC5, the “Update Mesh” option does not appear. Instead...More
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Submitted by rinkatiamat

0

Votes
Released
I’m currently unable to package my Unreal Engine project due to an error related to the CC_Shader path, which appears at the bottom of the error log. I have already resolved all other issues, but this specific shader-path error still remains unresolved. I contacted support, but the assigned...More
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Bug
Submitted by ryuradop

0

Votes
Not Reproducible
The program crush when i import the file saved from my posed character , 2 hours of work lost.
I wanted to buy this program for simplify my job ,but if it's like that i will think twice...More
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Bug
Submitted by panta86

0

Votes
Not Reproducible
When I imported multiple characters into a Blender (4.4) file without having a prefix, it overlapped and caused issues for the appearances, so I tried adding a prefix during the export from CC5. After exporting, I tried importing the same way I did without the prefix, and it refused to (at...More
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Submitted by pdi247

0

Votes
Not Reproducible
When exporting character in FBX format with expressions and importing to Houdini that has footwear, the footwear seems to be throwing the points off...if you look at the screenshot below, you see what node I'm using.... if I use the import option in the File menu, everything seems fine, so...More
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Submitted by frescalus
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