The link you show here for DazResource and the ini files leads to users \ documents \Character Creator 3. https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/09_Transformer/Using_INI_File_for_Loading_All_DAZ_Textures.htm The DazResource folder for me for CC4, CC5 and iClone...More
The link for Using INI for Loading All Body Textures leads to https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/09_Transformer/Baking_DAZ_Textures.htm Which does not explain the ini anywhere on the page...More
1. used a CC5 character, but I only want 4 fingers (with my own cartoon hand mesh) -> recreated with accurig (4 fingers) 2. skin weights are properly assigned 3. however -> export with UE5 Skeleton Fails ! -> no information...More
1. created a skeleton with accurig within Character Creator 5 (5 fingers) 2. adjusted the Facial Profile from CC4 -> CC4 extended -> HD Profile (imported a fixed set, which was created before from a CC5 character 3. HD Facial Profil is working properly on the Head (within CC5)...More
Ho installato correttamente il plugin per l'auto setup da CC5 a Maya però, al momento di importare il char in maya, clicco sull'icona del plugin ma non succede nulla....More
I made a change to the Eye_Blink so the eyes close properly, and now every time the blink happens, this issue appears. It happens in SubD 0 and 1, just on a smaller scale....More
Many assets imported from Unreal Engine and modern games use packed textures such as ORM (Occlusion / Roughness / Metallic) or similar channel-packed maps. It would be extremely helpful if Character Creator allowed users to manually assign which texture channel (R, G, or B) corresponds to...More
hi, Every time when i am opening my saved Project, and when i am clicking on FACE key editor, software stuck, and close. its happening with this project all the time....More