276 issues found

0

Votes
Not Reproducible
Export FBX Mesh and Expression Sequence
CC5 - until 30frame
CC4 - until 90frame...More
  •  2
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Bug
Submitted by bigg.work2988

0

Votes
Active
The link you show here for DazResource and the ini files leads to users \ documents \Character Creator 3.
https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/09_Transformer/Using_INI_File_for_Loading_All_DAZ_Textures.htm
The DazResource folder for me for CC4, CC5 and iClone...More
  •  0
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Submitted by AncientWire

0

Votes
Active
The link for Using INI for Loading All Body Textures leads to
https://manual.reallusion.com/Character-Creator-5/Content/ENU/5.0/09_Transformer/Baking_DAZ_Textures.htm
Which does not explain the ini anywhere on the page...More
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  •  141
Submitted by AncientWire

0

Votes
Released
1. used a CC5 character, but I only want 4 fingers (with my own cartoon hand mesh) -> recreated with accurig (4 fingers)
2. skin weights are properly assigned
3. however -> export with UE5 Skeleton Fails ! -> no information...More
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Submitted by office_383974

0

Votes
Assigned
1. created a skeleton with accurig within Character Creator 5 (5 fingers)
2. adjusted the Facial Profile from CC4 -> CC4 extended -> HD Profile (imported a fixed set, which was created before from a CC5 character
3. HD Facial Profil is working properly on the Head (within CC5)...More
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  •  283
Submitted by office_383974

0

Votes
Not Reproducible
Ho installato correttamente il plugin per l'auto setup da CC5 a Maya però, al momento di importare il char in maya, clicco sull'icona del plugin ma non succede nulla....More
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Submitted by danrusso

0

Votes
Released
I made a change to the Eye_Blink so the eyes close properly, and now every time the blink happens, this issue appears. It happens in SubD 0 and 1, just on a smaller scale....More
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Submitted by duartetinta

0

Votes
Assigned
Hi.
Casual High Top Shoes seems to be broken.
https://youtu.be/8HSH2gPSZO4...More
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Submitted by gokomu

3

Votes
Active
Many assets imported from Unreal Engine and modern games use packed textures such as ORM (Occlusion / Roughness / Metallic) or similar channel-packed maps.
It would be extremely helpful if Character Creator allowed users to manually assign which texture channel (R, G, or B) corresponds to...More
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  •  191
Submitted by DomusLudus

0

Votes
Not Reproducible
hi,
Every time when i am opening my saved Project, and when i am clicking on FACE key editor, software stuck, and close.
its happening with this project all the time....More
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  •  120
Bug
Submitted by ramir381
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