I've been experiencing a tremendous amount of lag trying to edit/undo basic morphs on HD characters. No matter what subdivision or render settings, any edits drop the frame rate < 4fps and undo and redo operations take multiple seconds to complete. I've searched on the topic and tried to...More
Hi, Whenever I hit Transfer Skin Weight on a shoe or whatever piece of clothing, it makes CC5.11crash. Its not high poly at all. Tried with the option "default" and the other options as well. It loads until 10% and then freezes and then crashes....More
Hey, found a frustrating bug when using the ActorMixer core library head skins. Every time I apply a head skin and check the "Apply Head Color to Body" box in the pop-up menu, it doesn't actually work on the first attempt. The new texture and skin tone change the head, but the body gets...More
I am unable to generate the HD Rigify rig in Blender 5.1 and others. I've update the everything in CC5 and I've tried the last two releases of the addon 2.4.0 and 2.4.1. I've also tried exporting with GoB and other techniques. Nothing is working so far. (i'm also using CC5 Facial profiles)...More
I was amazed by what Auto Setup can do, but it has a fatal flaw that makes it unusable. If you use the Auto Rig to rig it to 3ds Max Cat, everything works fine in the scene where the character is imported. I would have paid real money for this feature alone, but when you merge the character...More
Hi all, Trying to get hair to conform using the "Create Hair Brows Beard Lashes" function doesn't work right. I'd made a hair in Blender, brought it in, and thought everything was fine, until I animated my character and his face went through the hair mesh. I was able to replicate the problem...More
When transferring a character to UE (5.7) with clothing that has a texture in the OPACITY box (Texture Setting/PBR), the resulting material does not cast a shadow (for at least direct lighting). When using "Hide Mesh" with that clothing, the character's skin is removed during the transfer...More
1) When loading existing custom CC characters CC5 spuriously adds a displacement map to the body texture, where there was no map was assigned when I saved the character. Which causes a visible line to appear at the texture boundries, meaning every existing character loaded, the map has to...More
When ever I select soft select, the clothing item mesh becomes visible through the character, this makes seeing which face or vertex to select very difficult. You have to constantly rotate in order to make sure you've selected the right point. As the front and back faces and vertex overlap...More