283 issues found

0

Votes
Assigned
I have an issue where creating a head mesh seems to always break once entering the Refine mesh mode.
I have a mesh head I export from Blender
2. Align the points...More
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Submitted by ExE Production

0

Votes
Not Reproducible
hi there,
I am not able to load HD Morphs on characters, using ActorMixer Pro Plugin.
getting an error message (Refer the attached image)...More
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  •  234
Submitted by ashwinkumar

0

Votes
Not a Bug
I’m having a really frustrating issue with the "Create CC Groom Binding" tool. I’m trying to get MetaHuman groom assets (specifically a mustache, but it’s happening with hair too) onto my CC character mesh.
Everything seems fine at first: I run "Create CC Groom Binding"*and the strands look...More
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  •  332
Submitted by TechAmulets

0

Votes
Not Reproducible
Wow, I just figured out that the posetools in zbrush only works while working with a zpr file. I was trying to make it work with a ztl and kept getting the attached image error that would fuck up posetools in zbrush to the point that the file needed to be closed and reopened. And this also...More

3

Votes
Active
CC5 will rarely start successfully. Splash screen opens, then quietly quits. I can get to to start by choosing to run as administrator and rolling the dice – it’ll complete initialization maybe 20% of the time, but remain unstable and crash after working a while.
Nvidia drivers updated. No...More
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Submitted by ash2e

2

Votes
Active
Sadtly the link that connects Character Creator to ZBrush is still having issues. Even after reinstalling Hub, CC, and ZB plugins. It looks like the CC plugin is not running, but ZBrush to CC is working, so it should be something with the directories. Please fix this issue; multiple users are...More
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Submitted by danielmaverickplus

0

Votes
Fix In Review
It seems like the Replace Mesh feature found under the Mesh dropdown doesn't work after the 5.05 update, and I've tried it in multiple projects with different characters. In previous versions, I'd do an OBJ export with Nude Character in Bind Pose, make adjustments as needed inside of Maya,...More
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Submitted by ken_741248

4

Votes
Active
Allow the exporting of Clothing only, so users of UE can create Skeletal Socket Components and use the Set Leader Pose Component in Unreal Engine, without having to manually delete the Base Character Mesh in an external application. This would allow users to create Character Creators for their...More
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Submitted by Room101Studios

0

Votes
Not a Bug
Hi.
New All-in-one Autosetup does not separate into face and body parts when creating a control rig.
I've tested with UE5.6 and 5.7....More
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  •  274
Submitted by gokomu

0

Votes
Not Reproducible
Export FBX Mesh and Expression Sequence
CC5 - until 30frame
CC4 - until 90frame...More
  •  2
  •  178
Bug
Submitted by bigg.work2988
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