284 issues found

0

Votes
Released
1. used a CC5 character, but I only want 4 fingers (with my own cartoon hand mesh) -> recreated with accurig (4 fingers)
2. skin weights are properly assigned
3. however -> export with UE5 Skeleton Fails ! -> no information...More
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Submitted by office_383974

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Votes
Assigned
1. created a skeleton with accurig within Character Creator 5 (5 fingers)
2. adjusted the Facial Profile from CC4 -> CC4 extended -> HD Profile (imported a fixed set, which was created before from a CC5 character
3. HD Facial Profil is working properly on the Head (within CC5)...More
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Submitted by office_383974

0

Votes
Released
I made a change to the Eye_Blink so the eyes close properly, and now every time the blink happens, this issue appears. It happens in SubD 0 and 1, just on a smaller scale....More
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Submitted by duartetinta

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Votes
Not Reproducible
When I imported multiple characters into a Blender (4.4) file without having a prefix, it overlapped and caused issues for the appearances, so I tried adding a prefix during the export from CC5. After exporting, I tried importing the same way I did without the prefix, and it refused to (at...More
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Submitted by pdi247

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Votes
Not a Bug
.Import model into unreal.
. Choose HQ Shader
. Get screen to import character....More
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Submitted by Splatterbaby

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Votes
Active
We created a cartoon character in ZBrush and brought it into Character Creator 5. We managed to rig the body, but we're having a lot of trouble with the face; we can't get the bones generated in CC5 to work in the animation.
We purchased your programs: one iClone and two Character Creators...More

0

Votes
Not Reproducible
My character's body bulges when they blink, chest, arms, legs, they bulge out.
"Correct eyeblink" does not resolve the issue.
I imported it into blender and tried to see if it was tied to weight paints, but no it appears to be directly connected to the Blink Shape keys...More
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Submitted by Hound-of-Culann

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Votes
Released
Hello,
I created my character in CC5 using a CC character Kevin. I bought the Edgy Hair (official Reallusion product) from the Reallusion Marketplace and used it on my character. I used the Polygon Reduction-Object function with the recommended settings on the hair. It reduced the polygon...More
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Submitted by metinbastug

0

Votes
Assigned
Open CC5
Choose the Toon Neutral character
In the Material tab of the Modify Panel select the CC_Base_Body material...More
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Bug
Submitted by Ryan Hayle

0

Votes
Released
The corrective blendshape "DimpleR_JawOpen" activates the eyebrow in the _HD_Neutral_F HD Facial profile. The left side of the face does not do this. It appears to be a bug. Screenshot attached. This only effects the HD Neutral Female profile specifically.
I'd appreciate it if this could...More
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Submitted by lecomte_555962
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