1662 issues found

0

Votes
Assigned
When you create a key with ex: ...SetData("Position/PositionX"...
and then try set the key type with object.GetControl("Transform").SetKeyTransition(...)
It wont set the transition type in the new key...More
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Submitted by The-any-Key

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Votes
Active
In theory, ability to use the rotation gizmo in Python.
If we could use the gizmo to rotate local and world it would allow advanced rotations with little code.
Image show a plane that we want to rotate via the green axis. Currently this is very hard to code and the coder need extended knowledge...More
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Submitted by The-any-Key

1

Votes
Active
Please add the option to scale the Face Key Modify window so you don't have to scroll back and forth to see all the options for nose and mouth etc. It would be easier if you could see ALL the sliders for a category at once.
It would be better still if you could detach (and reattach) all the...More
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Submitted by DialogueTrainer

1

Votes
Assigned
When you make changes to the curve handles in the Curve Editor and then make any change to the transforms you immediately lose all the changes you made to the curves on that frame because it treats this as a new key and resets every curve handle to the default setting.
This makes it very difficult...More
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Submitted by DialogueTrainer

0

Votes
Active
I would like the ability to directly paint materials on a prop or terrain within iclone....More
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Submitted by MuriithiNyaga

0

Votes
Assigned
After I add some material AddDiffuseKey and AddGlossinessKey keys to the timeline with my python script I now find that after playing the sequence they do not show on the timeline.
This did not happen before I updated to 7.41.
Regards...More
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Submitted by videodv

0

Votes
Not Reproducible
i turned a model into non standard character and tried to apply to iclone but i got these 2 errors
finally i saved the file as iavatar and then imported it to iclone...More
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Submitted by ahingel

0

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Active
When I try to optimize a curve with 4941 keys from mocap, I get 42609 with a 1.0 threshold...More
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  •  968
Submitted by Attensi AS

0

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Active
I would like to be able to do in 1 button of saving all materials for 1 character when saving all textures.
That would be extremely handy and a good time saver....More
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  •  968
Submitted by Dragonskunk

2

Votes
Active
The current collision system for clothing/hair is just not workable in a realistic pipeline. Having to create, position, test out manually dozens of collision shapes for every single character and every single piece of dynamic object is what keeps iClone7 from being a valuable asset in a professional...More
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Submitted by fabiobasile