When you create a key with ex: ...SetData("Position/PositionX"... and then try set the key type with object.GetControl("Transform").SetKeyTransition(...) It wont set the transition type in the new key...More
In theory, ability to use the rotation gizmo in Python. If we could use the gizmo to rotate local and world it would allow advanced rotations with little code. Image show a plane that we want to rotate via the green axis. Currently this is very hard to code and the coder need extended knowledge...More
Please add the option to scale the Face Key Modify window so you don't have to scroll back and forth to see all the options for nose and mouth etc. It would be easier if you could see ALL the sliders for a category at once. It would be better still if you could detach (and reattach) all the...More
When you make changes to the curve handles in the Curve Editor and then make any change to the transforms you immediately lose all the changes you made to the curves on that frame because it treats this as a new key and resets every curve handle to the default setting. This makes it very difficult...More
After I add some material AddDiffuseKey and AddGlossinessKey keys to the timeline with my python script I now find that after playing the sequence they do not show on the timeline. This did not happen before I updated to 7.41. Regards...More
i turned a model into non standard character and tried to apply to iclone but i got these 2 errors finally i saved the file as iavatar and then imported it to iclone...More
I would like to be able to do in 1 button of saving all materials for 1 character when saving all textures. That would be extremely handy and a good time saver....More
The current collision system for clothing/hair is just not workable in a realistic pipeline. Having to create, position, test out manually dozens of collision shapes for every single character and every single piece of dynamic object is what keeps iClone7 from being a valuable asset in a professional...More