When using a lot of speedtree objects in a scene, it soon becomes impossible to keep track of speedtre objects (ex. switching between visible/not visible (to save resources when doing animations), keep overview of which objects is placed in a certain location in a scene, etc...). The ablity...More
On a character with alpha hair, the toonshader outlines the mesh instead of alpha channel if there is an object too far behind. CLOSER THAN 3mt: all works fine. BETWEEN 3-7mt: jagged edge....More
Here is a code to show the issue I'm having. To test it, you want to put some image named "image.jpg" to the same folder as the script, it will be used as texture. import os, time, math, random, RLPy, PySide2, copy from winreg import *...More
Hello. I am trying to edit a guitar playing hand motion to strum a simple reggae chord motion. I followed one of your tutorials (This one to be precise:- https://www.youtube.com/watch?v=oQGYoPC7llo )...More
My issue is this, since the release of 7.41 iClone 7 drags when you play an animation regardless of how big or small the animation. Currently I have a character static in a pose but wind is applied to the scene. In that scene I have a building from one of the kits, some barrels and some...More
Going off from a 2017 thread about root motion not being exported with FBX files, I have recently experienced that this issue still exists. For good measure I have tried a number of different things, including enabling/disabling Reset root motion, selecting both Unreal and Unity presets, and...More
Hi my kinect XBOX 360 works without any problems, but the Kinect Mocap Plug-in - Xbox 360 v1.21 Trial says "initiation fail" I've unistalled all sdk versions from my pc (windows 10) and installed only the mocap plug-in. Like this the kinect doesn't work with for example Skanect, but as I install...More
>>> This is being reported against iClone 7.3. It may or may not apply equally well to CC3 <<< This is a two-part suggestion: a) Split the Preview and Render actions into two panels (a.k.a. "tabs")...More