I've struggled with setting up displacement textures generated by 3DCoat to work in iClone 7. The workflow presented by Reallusion's tutorials/doc only seemed specific to displacement examples iClone provides but in general tessellation and displacement settings are in iClone are scattered...More
• Work with DAZ Productions to develop a more seamless, FBX-less, native DAZ file importer; should work with characters, props, clothing, and even entire scenes in the .DUF or .DSA or .DSE file format. And should work with Character Creator and iClone especially, without the need for 3DXChange...More
Here is a code to show the issue I'm having. To test it, you want to put some image named "image.jpg" to the same folder as the script, it will be used as texture. import os, time, math, random, RLPy, PySide2, copy from winreg import *...More
currently everything are awesome in iclone ... popcorn FX , Curve editor , Motion Live and etc .... But it would be great if makes iclone to run and load faster ... hope to see this in 7.3 :]...More
When using LIVE face with Iclone 7 in conjuntion with Unreal Live-link for a custom (non-standard) character, the body mesh deforms within Unreal while looking perfectly fine within Iclone 7. Please find a link below for a video that illustrates this problem. Rampa asked me to submit this...More
1. We need more control over resetting Iray materials. Currently there is only one button, which resets ALL materials for the object without confirmation (slide 1). The "Auto" in MDL popup can do the job for individual materials as well, but require a few extra clicks. Please add another...More
Whenever you set any Transform key on an object, be it moving, rotating or scaling, it sets a key on ALL transform tracks Translate, Rotate and Scale, as demonstrated in this video: https://www.youtube.com/watch?v=sKrO9x9JQ7g&feature=youtu.be&t=123 This is *really bad*....More