1662 issues found

0

Votes
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Hi...iclone crashes when selecting maps and avatars. upon relaunching the program (not computer) iclone doesn't function. The only way iclone will start to work is a restart of the computer. Also I have two 2080ti RTX cards with an NVLINK and it does not work well. In fact it slows down iclone...More
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Bug
Submitted by charles329

0

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Released
It seem GetSkeletonComponent().GetSelectedBones() only return the same bone. Even if you select other bones in the Edit motion layer....More
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Submitted by The-any-Key

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My suggestions are in attached file...More
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Submitted by Kudes

1

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Active
Please bring the fur material for Iray too. Its one of the most important.
They have it on DAZ....More
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Submitted by ahingel

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Active
This is a SERIOUS, but "inconsistent" bug.
Sadly, I do not have good instructions yet for exactly how to reproduce it. However, it has happened several times to me, and for more than one person, too.
THE SITUATION:...More
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Submitted by justaviking

0

Votes
Not a Bug
i exprorted the obj from morph creator and imported into blender
i just opened the mouth and imported back to morph creator but the result is like that on the image attached.
from zbrush works great but from blender no...More
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Submitted by ahingel

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As from what Ive learned going back and forth between cc iclone 3dxchange Unreal Unity and Daz - and Hitfilm
Id really like to see a 100% dependable import export system from iclone [to unreal] for starts
3dx is limited to 2 gigs - which means you cant import larger environments - pls beef...More
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Submitted by robmbaker

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I have spoke about this before , Character resizing during animation . Such events might be how hulk changes , how Pop Eye has his arms bulge after eating spinniach , some one may want to mutate someone after being in contact with toxic waste .. A wizard or witch may wanna shrink a victim...More
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Submitted by Kenokocomics

2

Votes
Active
Haven't had this problem in a long time, but since I recently updated IC7 it is crashing constantly. I updated my nvidia driver to the latest which is 411.7 for a GeForce GTX 980 before updating IC7. Yesterday I attempted a recovery of the project after the crash and that failed to load (not...More
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Bug
Submitted by TopOneTone

0

Votes
Released
When you get an objects morph component with object.GetMorphComponent()
Then you start add keys with AddKey all works fine.
But when you have added around 50 keys to the timeline with around 18 different morps per frame. The call to AddKey becomes slower and slower....More
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Submitted by The-any-Key