hello, in previous version, I had no problem with import morph creator,. I use blender to change the shape, then import it again to morph creator, same vertex, same mesh, everything work...More
Hello, Someone had reported this as a bug earlier and it was ultimately marked as 'not a bug' by support. I just wanted to bring this conversation up again though, as unless I am missing something on my side it seems like a workflow flaw by not having the ability to bake reach targets from...More
Hi, I create character animations in iClone 8 and record facial expressions and eye blinks with Face Puppet before exporting them as FBX. However, when I import the FBX into Cinema4D or Twinmotion, the facial animation does not work. Also, in the online manual (https://manual.reallusion.com...More
I AM TRYING TO INSTALL Unreal_Live_Link_1.0.0506.1 FOR ICLONE 8.0.0511, BUT I RECEIVE THE FOLLOWING MESSAGE''' THE EDITION OF ICLONE INSTALLED IN YOUR COMPUTER WILL NOT USE THE DATA IN THIS PLUG-IN, YOU DON’T NEED TO INSTALL THIS PLUG-I.'''' PLEASE HELP ME!...More
There is no option to to turn off the purple guide points for the hand and foot contact points when in the edit motion layer. That the 8.2 update turned on. They are not necessary for normal routine animation work flow. When i'm placing hands and fingers I need a clear view of the mesh contact...More
The imported mixamo movement creates an uninterpretable movement in both CC4 and IC8. This movement works perfectly in IC7. In IC7 I converted the motion into a motion clip and dragged it into 8. At this point the motion was almost the same, but the character moved sideways while moving, the...More
In addition to rubberized/elastic joints - when this becomes available we can think about assigning joints to particles with automatic/sticky assignment/dynamics to drive IK joint chains for more complex animations & simulation. Particles with physics to drive an elongated elastic/rubber arm...More