1128 issues found

1

Votes
Assigned
Steps to reproduce:
- new project
- place an avatar at 0,0,0...More
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  •  870
Submitted by Amper Sand

0

Votes
Closed
hello, in previous version, I had no problem with import morph creator,.
I use blender to change the shape, then import it again to morph creator,
same vertex, same mesh, everything work...More
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  •  864
Submitted by damar.td

1

Votes
Assigned
1 add character to project
2 add basic idle animation
3 use acu lipsinc to create face animation...More
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  •  863
Submitted by grafici

4

Votes
Active
Hello,
Someone had reported this as a bug earlier and it was ultimately marked as 'not a bug' by support. I just wanted to bring this conversation up again though, as unless I am missing something on my side it seems like a workflow flaw by not having the ability to bake reach targets from...More
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  •  862
Submitted by hansolo007

0

Votes
Active
Hi. I need to stretch/squash some bones for a character....More
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  •  861
Submitted by vuduytruong3d

0

Votes
Active
Hi,
I create character animations in iClone 8 and record facial expressions and eye blinks with Face Puppet before exporting them as FBX.
However, when I import the FBX into Cinema4D or Twinmotion, the facial animation does not work. Also, in the online manual (https://manual.reallusion.com...More
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  •  861
Submitted by keigo

0

Votes
Active
I AM TRYING TO INSTALL Unreal_Live_Link_1.0.0506.1 FOR ICLONE 8.0.0511, BUT I RECEIVE THE FOLLOWING MESSAGE'''
THE EDITION OF ICLONE INSTALLED IN YOUR COMPUTER WILL NOT
USE THE DATA IN THIS PLUG-IN, YOU DON’T NEED TO INSTALL THIS PLUG-I.'''' PLEASE HELP ME!...More
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  •  858
Submitted by sidsimoes31

0

Votes
Released
There is no option to to turn off the purple guide points for the hand and foot contact points when in the edit motion layer. That the 8.2 update turned on. They are not necessary for normal routine animation work flow.
When i'm placing hands and fingers I need a clear view of the mesh contact...More
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  •  856
Bug
Submitted by blindman

0

Votes
Closed
The imported mixamo movement creates an uninterpretable movement in both CC4 and IC8. This movement works perfectly in IC7. In IC7 I converted the motion into a motion clip and dragged it into 8. At this point the motion was almost the same, but the character moved sideways while moving, the...More
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  •  852
Bug
Submitted by Freddymusic

2

Votes
Active
In addition to rubberized/elastic joints - when this becomes available we can think about assigning joints to particles with automatic/sticky assignment/dynamics to drive IK joint chains for more complex animations & simulation. Particles with physics to drive an elongated elastic/rubber arm...More
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  •  851
Submitted by Ascensi