The texture in unreal engine is too bright and I don't fully understand why and when this is the case. Here is a good example that shows the issue: https://forums.unrealengine.com/t/character-texture-and-rendering-looks-way-different-in-ue4/457605 In character creator, the textures seem fine...More
After baking lookat target characters eyes are shaking Export motion plus to libary or export as fbx and import to ue5 https://manual.reallusion.com/iClone-8/Content/ENU/8.0/55-MotionPlus/Body_Motions_Constraint_Keys.htm?_gl=1*r06gz5*_ga*ODY4NDE5ODQ2LjE2Mzc1ODQzNTE.*_ga_Q3FS71VPKC*MTY1NDg0Mjk3Ni4xNDYuMS4xNjU0ODQyOTk4LjM4...More
Trying to load any iMDExt file has the error shown in screen captures. I have tried uninstall/install of Motion Director pack but the problem persists. This seems to have happened after the Motion Director update....More
Good evening friends, I wanted to see if you guys would consider looking into Mocopi motion tracking system. I believe it would help many upcoming animators to get into mocap if there was a live link with iClone 8 software....More
hey, it would be great if support FACEGOOD [aka Avatary] on iClone as Motion Live gear for Facial Animations ... its definitely game changer ......More
Please make a fresnel material shader if possible. Cause we can use it as an outline in a 2d look too. Its very important to apply outlines to specific materials and not to all of them as we can now with the toon shader options. Also would be awesome a toon shader as a material, that you can...More
First of all, we need WASD movement hotkeys like in Unreal Engine. At least it should be added as an option for those who want to use it that way. It really complicates the work. Secondly, the development of Unreal Engine plugins. Plugins that work better in old versions give worse results...More