Hi there, I don't know if this has been mentioned before, but I would love to see the ability to export characters with hair and clothing physics to Omniverse. Either baked physics animations will be just as good if possible. In either iClone, CC4 or both. Thanks...More
I animate the character in iClone8 and export it to fbx, for further use in blender and export to glb. In iClone, everything looks and works great. But after importing into a blender, the pants on the character have obvious artifacts on their right leg. I separately moved my pants to 3D MAX...More
1 . when a character or object in linked to another moving object and sent to NVidia omniverse the the linked objects doesn't stay liked in omniverse when exported from iclone. infact object or character becomes displaced and misaligned. 2. character hair becomes transparent in omniverse Realtime...More
Any cloth/shoes/hair which is tessellated or have a displacement map, becomes static in Iray render while character is animated. Those items "freeze" at the position of the timeline scrabber and do not move in the image sequence or MP3 renders. On a screenshot hair and boots are tessellated...More
Hi I bought the 3D VFX - Virtual Studio Vol. 1 & 2 for iClone, but can't install it, saying " please install iClone first.", is it because it doesn't support iClone 8? Strange normally software is compatible downwards....More
Hi I've tested the software, first able i can say is the best cuz its so hard to find a software on which provide the best quality on animation, textures etc. Well done :) The things that the software needs to rock on and be unstoppable is the following things:...More