1077 issues found

7

Votes
Active
The problem arise when you need to place a decal right over UV seams.
It maybe difficult to implement real-time decal placement over UV seams, as it require a "heavy" image processing.
The workaround by using same 2 decals and matching across the UV, is also not possible. At the current state...More
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  •  698
Submitted by 4u2ges

0

Votes
Assigned
The issue is described here:
https://forum.reallusion.com/453136/DAZ-pants-weight-paint-problem?Update=1#bm454129...More
  •  0
  •  698
Submitted by Mikay²

0

Votes
Active
We can not select faces, vertexes, etc and invert the selection, like in any other 3d software.
We can not select the shirt, and invert selection to select everything else.
Please add the option to invert the current selection, for both mesh editing, and item selection....More
  •  0
  •  695
Submitted by michelelpeach

2

Votes
Active
So sad the Auto Update is making so much TIME.
1. Almost 2 Months waiting for the Update of 4.26/124 MB ?
2.Is there a Solution to Skip this Issue of waiting every time with making a exe File who has an automaticly Update Funktion ?!...More
  •  0
  •  694
Submitted by carlo1981

0

Votes
Active
When are you going to allow people to change the navigation hotkey, I would buy Skin Gen but I hate using your product because of the navigation...More
  •  0
  •  694
Submitted by david_331442

0

Votes
Active
Do not add the word "Motion" to all animations files when using option "Save One motion per file", or at least have this as a options, a more clean result is only to append the "_AnimationName" see below example... please add option for this...
Rob.Fbx
Rob_Idle.Fbx...More
  •  2
  •  694
Submitted by anders_187857

0

Votes
Not Reproducible
Bring in some brand new Daz clothing with Transformer (it might also happen other ways, but this is the way it started). Apply physics maps to it. Now send the avatar to iClone. The physics maps will not come with it. Once you apply them in iClone they WILL stay with the clothing when transferred...More
  •  1
  •  693
Bug
Submitted by Kelleytoons

2

Votes
Active
Import a standard CC character into unity. Setup the character with humanoid type rig. Create avatar from this model. Import a CC+ character into unity. Setup the character with humanoid type rig. Use avatar previously generated with former CC character. CC+ Character will be distorted and...More
  •  0
  •  693
Submitted by mercadier

0

Votes
Assigned
hi have been trying to work out why it is that when i create a split head / body morph from one i have sculpted the eyes and teeth won't morph as well? can anyone please help?...More
  •  2
  •  692
Submitted by Siverse

1

Votes
Active
If I export a character to Unity using the plugin, selecting 'current pose' in the export dialogue, it names this pose to 'AvatarCurrentMotion' in the FBX. The problem is that unity applies the default pose for a character as the first one in alphabetical order, so the T-pose ('0_T-Pose') is...More
  •  0
  •  691
Submitted by bennett_027069