1077 issues found

0

Votes
Assigned
Repro in the attached RoundTripBugVideo.mkv (in the zip)
Unzip the project file
Load in CC3.41...More
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Submitted by dan_422114 May 4, 2021

0

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Active
My CC3 crashed every time I try to using autoLOD with the settings Merge UVs -> By Item. I've tried it by Type and it works but for some reason it crashes when I select "by Item" Their is no error message shown. Also I tried reinstalling cc3 without any luck....More
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Bug
Submitted by snoogan1187 Jul 13, 2021

0

Votes
Released
Hello Dear Team,
I have a problem with CC3 while using instalod.
Let me explain step by step;...More
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Submitted by banbagames Mar 3, 2022

0

Votes
Closed
Hello,
Before the update we could export the Hair FBX into blender and adjust the weight maps using blenders editor and they would come back over when importing back into CC3.
After the update, this is no longer possible. The weight maps changes back over to default after importing back...More
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Submitted by Dorothy Jean Mar 28, 2021

0

Votes
Assigned
Something has changes for the worse in the latest release.
1. This is easy to replicate and this is only happening in CC. Render a face with "Optimize with Full Screen Render" and WITHOUT Super Sampling. The render would come out squeezed horizontally. AS oppose rendering with "Optimize with...More
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Submitted by 4u2ges Apr 25, 2021

0

Votes
Closed
Steps to Reproduce:
1. Download Character_Creator_3_Hub from Order Receipt link.
2. Double click on the downloaded file....More
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Submitted by davidyalguien Sep 16, 2021

0

Votes
Assigned
Steps to reproduce:
Any avatar is good for the test. I reproduced the issue after I reset the avatar to Neutral base.
- open Modify -> Morphs tab...More
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Submitted by midix Apr 15, 2021

0

Votes
Assigned
Greetings.
When creating CC3+ morphs slider from FBX file I got an issue - CC3.32 incorrectly recognize positions of ToeBase and other Toe bones ("reset" them to the default Neutral base position) and also deform toes shape (to fit this bones positions).
To fix this issue I have to use two...More
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Submitted by Vit3D Mar 6, 2021

3

Votes
Active
The next software update should contain support for clothing and accessories to use UDIMs similar to how the body mesh can. If not in CC3 then in CC4! It's cumbersome to have to paint in Substance and the import feature not function properly, but to not even be able to have a workaround where...More

1

Votes
Active
Your default models have poor proportions and very large breasts. I suggest using more model proportions from my file.
https://dropmefiles.com/QHPOj...More
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Submitted by sub figura Apr 17, 2021