Hi there, I'm not sure but I think I may have found a bug. When selecting split eye lash to Goz to Zbrush it seems to be breaking the goz back to CC. The character becomes a skin like the poly count or something has been changed. I've tested it by sending it to Zbrush and straight back again...More
exporting fbx for ue4 with merge uvs by type creates maps that all match except for the orm map. the diffuse and normal maps generated line up perfectly but the orm map is completely different on where the mesh islands are located. this creates terrible lighting/roughness/specular/metallic...More
Would be easier if we could send to zbrush any expression from CC3 directly, instead of using 3dxchange Now we can only send it to zbrush in A or T pose ex. If we modify the pose with the eyeblink and reimport it, it meshes up the whole character...More
It's off by default and for some people it does not even exist in the registry. Please fix it, or give an update with .reg file (I can post the file, but registry is sensitive. It should come from you). More info is at the forum: https://forum.reallusion.com/FindPost478912.aspx...More
I primarily use a stylus for work and having zoom behaviour locked to the mouse wheel is inconvenient. I'd like to suggest having navigation be customizable between mouse clicks(LMB/MMB/RMB) and function keys (ctrl/shift/alt) or having zoom be linked to alt + mmb, since alt + lmb is pan...More
The color issue when updating the textures still exists. Maybe it coheres with the fact, that Headshot is completely ignoring ICC-colorprofiles which may be embedded into images/photographs?...More
Reported the bug here: https://www.reallusion.com/FeedBackTracker/Issue/Smart-Gallery-causes-CC3-crash Sadly, CC3 still crashes with the latest update also....More
It would nice to have a button to generate avatar presets from a created character by a button, to quickly add the different content to the content gallery instead of to manually keep it up to date....More