950 issues found

0

Votes
Active
Change the A-pose of Character creator in the timeline to be consistent with how it looks in Zbrush when using GoZ. (the palms and fingers should be flat). Also there should be 'bind pose" content ready to deploy within Character creator, that is consistent with how it looks when exported to...More
  •  0
  •  302
Submitted by davidmaximo

0

Votes
Not a Bug
Steps to reproduce:
1) create Base character Toon Neutral F
2) Run Motion -> Facial rig -> Full face, when eyes are closed, eyelashes coming from the face....More
  •  1
  •  301
Submitted by tomas.prochazka

0

Votes
Assigned
Launch CC4.4
when it opens the popup message appears see attached
When i synch or refresh it seems to do 'something'...More
  •  3
  •  301
Bug
Submitted by Catpickle!

0

Votes
Closed
I am attempting to use Headshot "Mesh To Head". When I bring in the source model, I need to select "Smooth Mesh" for it to be usable. Whether I bake the Subdivided Mesh or not makes no difference. Once I complete the Headshot process, the new Normal Map that Headshot creates bakes the non-smoothed...More
  •  1
  •  300
Submitted by damonleroy

0

Votes
Assigned
I don't know if this is an issue... but it is still very annoying.
Let's take a simple example: I have a cap that I keep in "accessory" mode. I save it in my "content" and indicate that it is a head accessory (of course I have attached my cap to the head bone).
So far so good, however... if...More
  •  0
  •  300
Submitted by Pixel4Fiction

0

Votes
Released
Cc4.4 crash after applying any overall skin to any character....More
  •  1
  •  299
Submitted by naz77

0

Votes
Active
I've suggested this idea in an earlier FT post but you've since added more compatible and worthwhile technology like AI Headshot and the Wrinkle System so I am pointing out the existing tech you already have to make this possible.
A superior product catered to every unique users face for...More

3

Votes
Active
[X] Advanced Material Merge
List all meshes/sub meshes in a table, in the second column you write the merge name, all meshes with the same "merge name" get merged, pass info to InstaLOD, simple as that...;-)...
________________________________...More
  •  1
  •  299
Submitted by anders_187857

0

Votes
Active
Hi!
I have issues!
- The Actor - character folder is empty...More
  •  0
  •  299
Submitted by szokekissmarton

0

Votes
Not Reproducible
I've been trying to make muscular characters in CC. But for some reason, the upper arm, particularly the bicep, is twisted. Instead of the bicep flexing at the top of the arm, it flexes in the middle. The more muscular the character, the worse it looks!...More
  •  1
  •  298
Submitted by COLINMAC2
1 ... 58596061 62 63646566 ... 95