My character's body bulges when they blink, chest, arms, legs, they bulge out. "Correct eyeblink" does not resolve the issue. I imported it into blender and tried to see if it was tied to weight paints, but no it appears to be directly connected to the Blink Shape keys...More
I am in windows 11, I have 4k monitors but everything in Reallusions applications is just massive. I have no other program on my computer that has an interface that takes much so much space on the screen. The actual viewport is a tiny sliver in the middle which makes it very difficult to work...More
Hi. When I try to export a character, I get a license error, even though I'm subscribed to Digital Human Suite annual plan. When I click Buy, it takes me to a page telling me to purchase Ultimate Morph. I haven't tried every slider, but at least with Body/Head HA Baby, Body/Head HA Male Olds...More
Here is the email I sent to keentools: I am a complete newbie and I wanted to design a character with facebuilder 2025.2.0 (trial version) and then use Character Studio 5(trial) to attach a body but the integration.py is searching for Character Studio 4 and it searches inside HKLM while when...More
Hi Reallusion, I've been creating blend shapes for my characters in CC5, and I've come up with a suggestion that I think will definitely speed up workflow for users. Could you please add in an 'open mouth' button as an option, so when you go to edit the sliders for both Teeth and Tongue...More
The corrective blendshape "DimpleR_JawOpen" activates the eyebrow in the _HD_Neutral_F HD Facial profile. The left side of the face does not do this. It appears to be a bug. Screenshot attached. This only effects the HD Neutral Female profile specifically. I'd appreciate it if this could...More
Hi Friends, I have been using Reallusion for a while and as a content creator I am planning to create a tutorial that dives into integrating CC5, Unreal Engine 5 and Ai like Flux 2 Klein 9B, 4B as well as Wan 2GP, for creating professional grade content and that would be future proof for several...More