Using the reallusion made clothing content from the store I can add the clothing model but not the 4k or 2k colour versions none of them are compatible with the clothing's base model there is one model to add to the character for the 4k or 2k textures to load onto this is the same...More
The attachments and Props, Custom Split Normals Data exported in FBX format are incorrect. Take the Viking Axe in the default resources as an example 1)Import Blender using the automatic plugin...More
Load Hair Builder 2 element onto character, go to morphs to adjust and the morphs sliders don't do anything. Seems to be only hair builder 2 elements, but I haven't tested each one. Morphs in Hair Builder 2 work when loading hair from Group....More
CC5 character turned into Game Base character has the CC5 HD facial profile with all the new blendshapes except for Corrective Expressions causing facial animations to not work correctly anymore...More
The .ini profiles generated by the transformer tool no longer includes and of the surfaces for the character. It only seems to include the surfaces of the eyelashes. I attached a screenshot that include the entire .ini profile generated from a character. I tried this on multiple generations...More
Here is the email I sent to keentools: I am a complete newbie and I wanted to design a character with facebuilder 2025.2.0 (trial version) and then use Character Studio 5(trial) to attach a body but the integration.py is searching for Character Studio 4 and it searches inside HKLM while when...More
My character's body bulges when they blink, chest, arms, legs, they bulge out. "Correct eyeblink" does not resolve the issue. I imported it into blender and tried to see if it was tied to weight paints, but no it appears to be directly connected to the Blink Shape keys...More
Hi Reallusion, I've been creating blend shapes for my characters in CC5, and I've come up with a suggestion that I think will definitely speed up workflow for users. Could you please add in an 'open mouth' button as an option, so when you go to edit the sliders for both Teeth and Tongue...More
I created a CC5 character with a subD2, and then clothing it with custom made cloth. I used the "hide body mesh tool" to hide the faces that are bellow the cloth (see image in attachement) Then I export the character as a FBX for unreal engine checking the "Delete hidden Face" option. The...More