I purchased Headshot 3 and used the AI Image Generator to create [HEAD] (Front and Side) and [BODY], but every time I press [GENERATE], the following error appears. This issue occurs regardless of whether I create a Japanese or Western character, so please fix this as soon as possible. I have...More
Auto Setup for Unreal Engine does not work correctly in Unreal Engine 5.7.2. The plugin has been installed into UE 5.7.2, but when I import an FBX, the character/model does not seem to be recognized by the Auto Setup system. It is imported using Unreal’s standard FBX import workflow (i.e....More
When using the Character Scale A slider to reduce the height of a character the height info isn't updated with the new height, it always shows approximately 180cm. I have tried this with both a base mesh and with a mesh made with ActorMixer Pro, I have been told on the forum after asking about...More
Hello, the Maya AutoSetup is great! Awesome new feature. One small sticking point though: It seems as though the Maya AutoSetup plugin does not build the logic for the "CTRL_lookAtSwitch" control (which is present in the current MetaHuman for Maya rig). Is this known? GIFs attached. Steps...More
1. Export a clothed Genesis 9 character in Daz 3d 2. Import character via transformer 3. Select basic import (or advanced as it gives the same result)...More
Hello Reallusion Team, in cc5 i do not have hair physics. When i bring the character to iclone the hair have physics.When i try to bring the character to unreal engine the physics are gone. Why is that so?...More
There seems to be a new bug in 5.06 that happens when I go into the Facial Profile Editor and click the Morph Slider button and start making expression adjustments using morph sliders. Character Creator states that I'm trying to make changes to the overall character shape instead of the expression...More
I work with ZBrush and I thought it would be interesting to try putting one of my characters into Actormixer. The problem is that when I rig my character, AccuRig doesn't work. The bones don't seem to connect to the mesh and only seem to connect a little at the knees. When I do the animation...More