Using CC5 and zbrush 2022.8 I can not use goz it says "zbrush process are running" and does nothing. However I can goz (not plus) from zbrush. Why will gozplus not run with cc5. Thank you...More
I tried to use the ActorMixer Pro randomizer. I added a default character. When I click Random Face, I get 'No CC3+ compatible skin material was found'. When I click OK, I get 'Failed to randomize face. Please ensure all Mixer parts are functioning correctly and that at last 3 Mixer presets...More
When exporting a CC5 character to FBX using the Unreal UE5 Skeleton preset, clothing skin weights lose precision during the FBX conversion process. This causes mesh penetration...More
Hi, I used blender pipeline to export a character, progress bar went to 28% like normal with text (such as saving texture etc) then jumped to 48% and stopped. Character didn't export. Saved as new character and exported to a folder on desktop and it worked fine Then went to export a different...More
Would be nice to add into character creator a rig to animate both the face expressions and add custom face designs with eye and mouth movements and body movement to Lego minifigures, so they can move like in Lego movies. right now to do a animated Lego figure scene you have to jump between...More
As you can see when I click on expression the "EE" viseme works, in which I created earlier. But when I go to the Proportion edit, the Bones don't appear. When I go back to the mesh editor it allows me to do updates which I couldn't do earlier but is now allowing me to do it. Also it would...More
I know there are some configuration poses in CC4 but with the added UE5 integration thats added here is my issue: I use blender to create clothing and I want to bring it back into CC5 to use the clothing weights transfer, but the poses don't match so I can't line up the clothing exactly....More