284 issues found

0

Votes
Not a Bug
I’m having a really frustrating issue with the "Create CC Groom Binding" tool. I’m trying to get MetaHuman groom assets (specifically a mustache, but it’s happening with hair too) onto my CC character mesh.
Everything seems fine at first: I run "Create CC Groom Binding"*and the strands look...More
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Submitted by TechAmulets

0

Votes
Not Reproducible
There seems to be a new bug in 5.06 that happens when I go into the Facial Profile Editor and click the Morph Slider button and start making expression adjustments using morph sliders. Character Creator states that I'm trying to make changes to the overall character shape instead of the expression...More
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Submitted by ken_741248

0

Votes
Not Reproducible
After creating a control rig, when I bring my BP into the sequencer it is broken. Certain controls work and others don't. It appears the ones that are broken seem to be driving correctives but not the main morph?
And I can't attach a video so here's a Google Drive Link to the video showing...More
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Submitted by mdeliso519

0

Votes
Not Reproducible
I assume 100% CPU usage, machine unresponsive for 15 minutes, couldn't move the move the mouse more than a few pixels couldn't even open task manager to prove CPU usage., had to force shutdown,
Computer: ASUS
CPU: AMD Ryzen 9 5950X (Vermeer, VMR-B2)...More
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Submitted by wirtz.erik

0

Votes
Assigned
Open CC5
Choose the Toon Neutral character
In the Material tab of the Modify Panel select the CC_Base_Body material...More
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Bug
Submitted by Ryan Hayle

0

Votes
Active
I have a bunch of G3, G5, Chuck and Gwen content. I marked it as invisible in CC4, and I am having to mark it as invisible again in CC5. Please make a way for me to only have to do this once, not do it again with each software update....More
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Submitted by AncientWire

0

Votes
Assigned
1. created a skeleton with accurig within Character Creator 5 (5 fingers)
2. adjusted the Facial Profile from CC4 -> CC4 extended -> HD Profile (imported a fixed set, which was created before from a CC5 character
3. HD Facial Profil is working properly on the Head (within CC5)...More
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Submitted by office_383974

0

Votes
Released
>import G9 Character via Transfomer
>either Basic or simple mode
>check Bake body texture...More
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Submitted by Odin69

0

Votes
Not Reproducible
After creating Rigify, the action can only be exported when the Bone Naming is set to "Mtearig". Other Bone Naming only exports the bound poses...More
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Submitted by 杨闯

0

Votes
Released
Hi.
Casual20 does not work properly in CC5.
When I try to use material plus, error occurs,...More
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  •  324
Submitted by gokomu
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