1. created a skeleton with accurig within Character Creator 5 (5 fingers) 2. adjusted the Facial Profile from CC4 -> CC4 extended -> HD Profile (imported a fixed set, which was created before from a CC5 character 3. HD Facial Profil is working properly on the Head (within CC5)...More
I’m having a really frustrating issue with the "Create CC Groom Binding" tool. I’m trying to get MetaHuman groom assets (specifically a mustache, but it’s happening with hair too) onto my CC character mesh. Everything seems fine at first: I run "Create CC Groom Binding"*and the strands look...More
Normally when I've used the blender CC addon in the past if I select the appropriate import options the Jaw_Open shapekey it will open the character's mouth. The same thing for the eye controls. If it turned up the value on the look left shapekey or the look right shakekey etc, the bone on...More
Hello, All of the characters I import from CC5 using the Maya 2024 Auto setup have incorrect rotations on the eyes. For example, when I move the eyelook to the right, the eyes will spin in place rather than to turn toward the right. I can work around this, but I was wondering if there is...More
After creating a control rig, when I bring my BP into the sequencer it is broken. Certain controls work and others don't. It appears the ones that are broken seem to be driving correctives but not the main morph? And I can't attach a video so here's a Google Drive Link to the video showing...More
Once trying to update back a model to CC5, the button is greyed out in Zbrush 2022, it worked fine from CC4. Also Whenver sculpting on the base design, no expression active, all the sculpt disapears whenever switching some expression on and off again, the base sculpt gets reset, lost, if sculpting...More
I assume 100% CPU usage, machine unresponsive for 15 minutes, couldn't move the move the mouse more than a few pixels couldn't even open task manager to prove CPU usage., had to force shutdown, Computer: ASUS CPU: AMD Ryzen 9 5950X (Vermeer, VMR-B2)...More