1128 issues found

1

Votes
Not Reproducible
Trying to get characters to walk up steps, but the "Plant Feet" and the smoothness of walking up the steps seem to be ignored. The character's pivot point is simply moving up the steps without a "plant feet" reaction.
I created simple stair geometry and imported it into iClone using FBX....More
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Submitted by tcheng00

4

Votes
Active
When making edits to our motion clips on the timeline. We would love to have the ability to define the play head with the left mouse button and then right-click the motion clip for the editor drop-down menu. However, we would love for the play-head to move or jump to the location of the mouse...More
  •  3
  •  1026
Submitted by HEAT_TEAM

5

Votes
Active
Steps to reproduce the problem:
1. Set your Undo Times in Preferences to 100 for safety.
2. Spend all day tediously animating a project with tight deadline, saving your project throughout the day as you progress....More
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  •  1025
Submitted by heybryanbigler

0

Votes
Released
When attempting to transfer a motion file longer than 1 minute through the Unreal Live Link panel, IC8 hangs and becomes unresponsive. Only motions/animations under 1 minute can be successfully transferred to Unreal Engine 5.5.
This issue does not occur in IC8.54....More
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  •  1023
Submitted by James Lee Films

0

Votes
Active
t-pose FBX exports to maya are going wrong. The T-pose from older Iclone version I have made before the latest update are currently still working, while if I try to export a t-pose from the current Iclone version and import it in maya, joints have bad values and the generated t-pose file also...More
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Submitted by meletis3d

0

Votes
Active
Description:
Please add an option to export a head-only version of a character from Character Creator 4 or iClone that retains all facial animation data, including pose morphs (blendshapes) and facial bone animations (jaw, eyes, neck). This export could exclude the body geometry entirely, providing...More
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  •  1009
Submitted by Yo Dojo

3

Votes
Active
Steps to Reproduce the Issue:
1. Imported my .fbx of custom terrain created in WC3 (optimized to better work in iclone by decimating and removing unneeded vertices in blender)
2. Converted this .fbx to a terrain in iClone 8....More
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  •  1009
Submitted by cbrigham8

0

Votes
Released
As title says, AVI Uncompressed produces highly compressed videos.
See the screenshot for bppf value of 2 videos rendered from the same project as AVI Uncompressed - in iClone 8 and iClone 7
0.003 is an extremely low value and cannot represent not only uncompressed but even a decent quality...More
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  •  1006
Submitted by 4u2ges

0

Votes
Released
A prop with a substance applied. The "Bake Substance Texture" box in the Material tab is too small and only shows the letters "stan".
Please see the screenshots comparing iclone 7 and iclone 8....More
  •  0
  •  996
Submitted by paro_3453

0

Votes
Active
https://www.dimocap.com/en/agimocap.html
hello
I think you need to integrate AGI MoCap into Motion Live for full-body webcam capture, as an alternative to your Rokoko and Xsens products, which are extremely expensive....More
  •  0
  •  995
Submitted by nanaperlesstore
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