286 issues found

0

Votes
Closed
Importing the following model into unreal engine crashes the editor with the following error
Model: https://drive.google.com/file/d/1xNf29op3TAfPamavrE51CaIAJ0m8e_u5/view?usp=sharing
Error:...More
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Bug
Submitted by Nehon

0

Votes
Released
I’m currently unable to package my Unreal Engine project due to an error related to the CC_Shader path, which appears at the bottom of the error log. I have already resolved all other issues, but this specific shader-path error still remains unresolved. I contacted support, but the assigned...More
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Bug
Submitted by ryuradop

0

Votes
Not Reproducible
I have a CC3+ character with a CC4 extended facial profile in my scene. I previously exported the character to unreal in CC 4.5.4 without issue; I’ve upgraded to CC5 and the same project now refuses to export via FBX in any way; “Send to iClone” function is ignored; File → Export → FBX using...More
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Bug
Submitted by Freshness34

0

Votes
Released
1. used a CC5 character, but I only want 4 fingers (with my own cartoon hand mesh) -> recreated with accurig (4 fingers)
2. skin weights are properly assigned
3. however -> export with UE5 Skeleton Fails ! -> no information...More
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Submitted by office_383974

0

Votes
Not Reproducible
Issue Summary:
When sending a character from Character Creator 5 to ZBrush via GoZ, I sculpted the face using layers (Move, ClayBuildUp, etc., without using Dynamesh or Sculptris Pro). However, when trying to send the mesh back from ZBrush to CC5, the “Update Mesh” option does not appear. Instead...More
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Submitted by rinkatiamat

0

Votes
Released
Ok - I’m using a single model and changing its skin color/hair/clothing as a workaround to FBX export issues found in CC5 (kept getting “FBX failed to export” messages when importing CC 4.5.4 characters to CC5, editing, then attempting to export them to Unreal Engine 5.6)
However, in doing...More
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Bug
Submitted by Freshness34

0

Votes
Assigned
One of my custom built characters in CC5 (converted from a CC4 character project) displays a wierd hall of mirrors effect when using the viewport in Medium, Quick, Minimal mode. In High display, it is overblown and unworkable. Also, loading the CC4 project files used as the source for the...More
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Submitted by Leodegrance

0

Votes
Not a Bug
When I click the option to load a cc5 base character it loads up a cc3 base plus without a texture....More
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Submitted by LastSaveSurvivor

0

Votes
Released
When using all in one unreal set up on a fresh project, if i try to package i get this error. Everything was done correctly and have tried in another fresh project.
UATHelper: Error: Cooking (Windows): LogProperty: Error: FStructProperty::Serialize Saving: Property 'StructProperty /Game/CC...More
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  •  498
Submitted by Tumour Love

0

Votes
Not Reproducible
- Load in an unclothed character, select 'convert to game base'
- Single material
- 4K texture resolution...More
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  •  497
Submitted by elliotgascoigne
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